Writer of things that go bump in the night

Tag: Bob Kane

“Superman IV” at 35:  How the “Worst Comic-Book Movie Ever” Epitomizes What We Refuse to Admit about Superhero Fiction

Superman IV:  The Quest for Peace, unanimously reviled for both its unconvincing visuals and cornball story, inadvertently accomplished the theretofore unrealized dream of scores of nefarious supervillains when it was released on this date in 1987:  It killed Superman.  (Or at least put the cinematic franchise into two-decade dormancy.)

But a closer examination of the film suggests its objectively subpar storytelling might in fact be far more faithful to the spirit of the source material than today’s fanboy culture would care to concede.


Thirty-five years ago today, my mother took me to see Superman IV:  The Quest for Peace (1987).  Afterwards, we met up with my father at Doubleday’s, a neighborhood bar and grill that was the last stop on Broadway before you’d officially crossed the city line into Westchester County.  The restaurant had a hot-oil popcorn machine in the far corner, and when I went to refill our basket, I spied a man seated at the bar, nose in a copy of USA Today, the back panel of which boasted a full-page color advertisement for Superman IV.

When he caught me studying the ad, he asked, “Gonna go see the new Superman?”

“I just did.”

“Yeah?  How was it?”

“It was amazing,” I said, and I absolutely meant it.  Sensing my sincerity, the gentleman pulled the ad from the bundle of folded pages and handed it to me as a souvenir.  When I got home, I taped it up on my bedroom wall.

The theatrical one-sheet for “Superman IV” looks like a textbook “Action Comics” cover from the ’80s

Sidney J. Furie’s Superman IV:  The Quest for Peace is not amazing.  It is, in fact, commonly regarded as one of the worst comic-book movies ever made—if not the worst—in eternal competition for last place with Batman & Robin (1997) and Catwoman (2004).  It suffered from a notoriously troubled production:  After the diminishing returns of Superman III (1983) and spin-off Supergirl (1984), series producers Alexander and Ilya Salkind sold their controlling interests in the IP to the Cannon Group, the schlockmeister studio responsible for the American Ninja, Missing in Action, Breakin’, and Death Wish franchises—not exactly the optimal custodians of a series that had started out, against all expectation, so magnificently.

Richard Donner’s Superman:  The Movie (1978) was and remains the finest specimen of superhero cinema ever presented, at once ambitiously epic and emotionally relatable.  It pulls off the impossible in so many ways, first and foremost that it absolutely made us a believe a man could fly, which had never been credibly accomplished before.  Credit for that goes not only to the VFX team, which won the Academy Award for its efforts, but to Christopher Reeve, who delivered the movie’s most timeless special effect:  endowing profound dignity and genuine vulnerability to a spandex-clad demigod.  Even the lesser Superman films—and we’ll talk more about those soon enough—are elevated by Reeve’s extraordinary performance, which occupies a lofty position, right alongside Bela Lugosi’s Dracula, in the pantheon of defining interpretations of folkloric icons.

What’s also so remarkable about Superman is how many different tonal aesthetics it assimilates.  The opening sequences on Krypton with Marlon Brando feel downright Kubrickian; Donner somehow channels the cosmic splendor of 2001:  A Space Odyssey (1968), only to then transition us to Smallville, as warm and fertile as Krypton was cold and barren, which evokes the same spirit of sock-hop Americana George Lucas conjured to such success in American Graffiti (1973).

The remainder of the movie shifts fluidly from His Girl Friday–style newsroom comedy (the scenes at the Daily Planet) to urban action thriller à la The French Connection (the seedy streets of 1970s Metropolis) to Roger Moore–era 007 outing (Lex Luthor’s sub–Grand Central lair, complete with comically inept henchmen) to Irwin Allen disaster film (the missile that opens up the San Andreas Fault in the third act and sets off a chain reaction of devastation along the West Coast).

Somehow it coheres into a movie that feels like the best of all worlds rather than a derivative Frankenstein’s monster.  Up until that time, superhero features and television, hampered by juvenile subject matter and typically subpar production values, seemed inherently, inexorably campy.  The notion that a superhero movie could rise to the level of myth, or at least credibly dramatic science fiction, was unthinkable.  Superman is the proof-of-concept paradigm on which our contemporary superhero–industrial complex is predicated.

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Artistic Originality: Is It Dead—or Was It Merely a Fallacy to Begin With?

Over the course of the many insightful conversations generated by the recent post on Star Wars:  The Last Jedi—sincerest thanks to all who shared their time and thoughts—the subject of artistic influence was discussed:  what role it played in the creation of some of Gen X’s most cherished movie franchises of yore, and what part, if any, it has in our now-institutionalized praxis of remaking those films wholesale—of “turning Hollywood into a glorified fan-fiction factory where filmmakers get to make their own versions of their childhood favorites.”

Because where is the line drawn, exactly, between inspiration and imitation?  If the narrative arts are a continuum in which every new entry owes, to a certain extent, a creative debt to a cinematic or literary antecedent, is originality even a thing?

If so, what is it, then?  How is one to construe it concretely, beyond simply “knowing it when we see it”?  And, as such, is there a way for us as artists to codify, or at very least comprehend, the concept of originality as something more than an ill-defined abstraction to perhaps consciously strive for it in our own work?

 

THE HERO WITH A THOUSAND INFLUENCES

Since it was Star Wars that provoked those questions, let me start with this:  George Lucas is one of my eminent creative influences.  When I was in high school in the early nineties, during that long respite between Return of the Jedi and The Phantom Menace, when Star Wars was more or less placed by its creator in carbon-freezing, I became aware that the same mind had conceived two of my favorite franchises, and went to great lengths to study Lucas’ career:  how he learned the art of storytelling, where his ideas came from, how he managed to innovate the way in which blockbusters were created and marketed.

“Star Wars” and “Indiana Jones” mastermind George Lucas, my first creative idol

In order to more fully appreciate what Lucas created in 1977 when he made Star Wars—a work of fiction so thrilling and inspired it seemed to emerge fully realized from his singular imagination—it behooves us to consider the varied influences he drew from.  The 1936 Flash Gordon film serial Lucas watched as a child provided the inciting animus—a grand-scale space opera told as a series of high-adventure cliffhangers.  (It also later informed the movie’s visual vocabulary, with its reliance on old-fashioned cinematic techniques like opening crawls and optical wipes.)

In a case of east meets west, Joseph Campbell’s study of comparative mythology The Hero with a Thousand Faces provided a general mythic and archetypal blueprint to endow Lucas’ sprawling alien-world fantasy with psychological familiarity, while Akira Kurosawa’s The Hidden Fortress served as a direct model for the plot he eventually settled on (after at least three start-from-scratch rewrites).  Lucas ultimately patterned the series’ three-part narrative arc after Tolkien’s Lord of the Rings cycle (which later directly influenced his high-fantasy franchise-nonstarter Willow), because, prior to Star Wars, closed-ended “trilogies” weren’t really a thing in commercial cinema.

In addition to his cinematic and literary interests, Lucas is also a passionate scholar of world history (as evidenced by Indiana Jones, particularly the television series), and a direct line can be drawn from the X-wing assault on the Death Star to the aerial dogfights of World War II, to say nothing of the saga’s allusions to the Roman Republic, Nazi Germany, and the Vietnam War.  As for where the Force and lightsabers and the twin suns of Tatooine came from… who knows?  The sheer number of disparate interests that met, mated, and reproduced within the confines of Lucas’ brain can never be fully accounted for, even by the man himself.

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Home for Christmas: (Not) a Hallmark Presentation

I’ve spent a somewhat embarrassingly disproportionate share of my free time this holiday season watching those endless made-for-Hallmark Christmas movies.  Good God—the scripts come off like bad first drafts banged out over a weekend, though somebody is probably making a handsome living writing them.  (Any chance you’re hiring, Hallmark?)  There are a few variations on the formula, but most play out something like this:

A work-obsessed city gal—typically a “marketing exec,” though clearly zero research has been conducted as to what precisely that entails—finds herself stranded in provincial New England, British Columbia, at the heart of the holiday season (kindly disregard the lush summer foliage in the background of every wide shot), where an earnest Bill-Pullman-in-While You Were Sleeping clone, far too manly and pragmatic to have ever participated in something as frivolous as an acting class, teaches our heroine, often with the aide of a precocious (and fortuitously motherless) child, the true meaning of Christmas—read:  small-town livin’ in the real America.  Twirling gape-mouthed in an obscenely production-designed town squarebrought to you by Balsam Hill!blanketed in a freshly fallen silent shroud of SnowCel, our newly enlightened protagonist declares, “This is what Christmas is supposed to look like!”

And that got me thinking:  What should Christmas look like?  I mean, if each of us could put the holiday season on a postcard to serve as the perfect representation of what it evokes in our hearts, what would yours depict?

Perhaps this?

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The Man Behind the Mask: On the Creation of Batman—and Rewriting Authorship Itself

Pop quiz:  Who created Batman?

Even if you think you know the answer, it’s very possible your information is outdated.

Detective Comics no. 27, the first appearance of Batman

Detective Comics no. 27, the first appearance of Batman

In 1939, illustrator Bob Kane (1915–1998) was tasked by DC Comics editor Vin Sullivan to devise a character for Detective Comics that could complement—and ideally capitalize on the success of—the costumed hero who had the year earlier made his debut in the pages of Action Comics:  Superman.  Inspired in equal measure by Leonardo da Vinci’s 1485 design sketches of an “ornithopter,” a 1930 mystery movie entitled The Bat Whispers, and the 1920 silent film The Mark of Zorro starring Douglas Fairbanks, the commercially savvy Kane managed in short order to assemble the Bat-Man “from an assortment of pop culture debris that together transcended the sum of its parts” (Grant Morrison, Supergods:  What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us about Being Human, [New York:  Spiegel & Grau, 2011], 17).  Part nocturnal predator, part avenging angel—with a secret identity as a millionaire playboy, to boot—Batman was the Gothic (k)night to Superman’s sunny savior of the day.  An enduring icon had, against astronomical odds, been created, albeit removed from a narrative framework:

“‘When I created the Batman,’ admitted Bob Kane, ‘I wasn’t thinking of story.  I was thinking, I have to come up with a character who’s different,’ and as an artist he was clearly more concerned with pictures than plot.  [Writer Bill] Finger, however, was a born story man, blessed with enough pictorial sense to realize what would work in comics” (Les Daniels, Batman:  The Complete History, [San Francisco:  Chronicle Books, 1999], 23).

Finger, a friend and former high-school classmate of Kane’s, further fleshed out the character, whom he saw “as a combination of Alexandre Dumas’s swashbuckler D’Artagnan from The Three Musketeers (1844) and Sir Arthur Conan Doyle’s detective Sherlock Holmes” (ibid.), and wrote countless Batman scripts in the years that followed.  By even Kane’s own admission, Finger embellished and contributed to many aspects of the mythos (including rechristening what was initially New York as “Gotham City”), yet was never credited as co-creator of Batman:  “Bob Kane had made his deal with DC Comics on his own, and Finger was merely Kane’s employee” (ibid., 31).

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Who’s Laughing Now? Different Depictions of the Joker, Part 2

Last week, we looked at the Joker as portrayed by Jack Nicholson in Tim Burton’s 1989 blockbuster Batman and analyzed his five traits:

  1. Criminally, murderously sociopathic
  2. Wickedly macabre sense of humor
  3. Grandiose/theatrical
  4. Artistic/aesthetic
  5. Egomaniacal

This interpretation somewhat varied from those that had come before it:  He was certainly more lethal than Cesar Romero’s Clown Prince of Crime from the old Adam West series, and artistic is such a singular Tim Burton peculiarity—a signature he left on the crazy-quilt mosaic that comprises the Joker in his ever-evolving mythic totality; in American Idol’s clichéd parlance, Burton “made it his own.”  His Joker shared an undeniable DNA strand with the arch-villain created by Jerry Robinson, Bill Finger, and Bob Kane in 1940, the one later personified by Romero in the sixties, as well as then-contemporary comic incarnations as envisioned by Frank Miller (The Dark Knight Returns), Alan Moore (The Killing Joke), and Grant Morrison (Arkham Asylum:  A Serious House on Serious Earth), despite the markedly different aesthetics within which each of those varied interpretations were realized.

Because where is the line drawn, really, between a reinterpretation and an altogether different character?  How does an artist (in a vocationally general sense) redefine a folkloric figure to reflect his own personal idiosyncrasies, the sociocultural conditions of the day, or both, while still working within the recognizable parameters of a time-honored fictional creation?

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