Writer of things that go bump in the night

Tag: character arc (Page 1 of 2)

Some Assembly Required: Why Disciplined Creativity Begets Better Fiction

Editor’s note:  “Some Assembly Required” was written and scheduled to post prior to COVID-19’s formal classification as a global pandemic and the ensuing social disruption it has caused here in the United States and around the world; in light of that, a thesis about storytelling craft seems to me somewhat inconsequential and irrelevant.

More broadly, however, the essay makes a case for slowing down, something we’re all doing out of admittedly unwelcome necessity at present, and learning to value the intellectual dividends of thoughtful rumination over the emotional gratification of kneejerk reaction; as such, I submit “Some Assembly Required” as planned—along with my best wishes to all for steadfast health and spirits through this crisis.


Castle Grayskull.  The Cobra Terror Drome.  The Batcave.  I didn’t have every 1980s action-figure playset, but, man, how I cherished the ones I got.  In those days of innocence, there was no visceral thrill quite like waking up to an oversized box under the Christmas tree, tearing off the wrapping to find this:

I had one just like it!

Or this:

Optimus Prime was both an action figure AND a playset! Didn’t have him, alas…

Or this:

The seven-foot G.I. Joe aircraft carrier! DEFINITELY didn’t have this one…

Oh, the possibilities!  Getting one of those glorious playsets was like being handed the keys to a magical kingdom of one’s very own.  After having been inspired by the adventures of G.I. Joe and the Transformers and the Ghostbusters at the movies, on their cartoon series, and in comics, now you had your very own “backlot” to stage your personal daydreams.  It was grand.

I am in no way indulging 1980s nostalgia here—surely you know me better than that by now.  Rather, I mean only to elicit the particular thrum of excitement the era’s playsets aroused, the imagination they unleashed.  It’s fair to say I became addicted to that sensation in my youth; even at midlife, I still need my fix.  Nowadays, though, I get it not through curated collections of overpriced memorabilia—retro-reproductions of the action figures of yore—but rather the surcharge-free creation of my own fiction.

CREATIVITY—ONE… TWO… THREE!

Getting a new playset as a kid and a starting a new writing project as an adult share arguably the same three developmental phases.  The first is what I call Think about What You Might like for Christmas.  This is the stage when you experiment noncommittally with ideas, get a sense of what excites you, what takes hold of your imagination—maybe talk it over with friends—and then envision what it will look like.  Selling yourself on a new story idea, deciding it’s worth the intensive time and energy required to bring it to fruition, is much the same as furnishing your parents with a carefully considered wish list:  You’re cashing in your biannual Golden Ticket on this.  It’s a period of escalating anticipation, and of promise.  The “thing” isn’t real yet—it’s still a nebulous notion, not a tangible commodity—but it will be…

Stage two is Some Assembly Required:  This is the recognition that your personal paracosm doesn’t come ready-to-play out of the box.  You’ll need to snap the pieces in place, apply the decals; you need to give the forum structure first.  To use another analogy:  You don’t start decorating a Christmas tree that’s been arranged askance in its stand.  (More on Some Assembly Required in a minute.)

Stage three:  It’s Playtime!  You’ve done the hard, preparatory work of building your imaginary realm, and now you get to experience the pure joy of writing—to have fun, in other words, with your new toys.

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“It’s Over, Johnny”: The Thrill Is Gone in “Rambo: Last Blood”

The following article discusses story details of Rambo:  Last Blood.

In the lead-up to Creed (2015), the New Yorker published a fascinating analysis of the six Rocky movies, arguing that they can be viewed as a trilogy:  In Rocky (1976) and Rocky II (1979), the Italian Stallion goes from nobody to somebody; in III (1982) and IV (1985), he mutates once again, this time from hero to superhero; Sylvester Stallone then sought to extricate the champ from the excesses of Reagan’s America (the robot butler, anyone?), setting up Rocky’s ignoble return to the streets of Philly in Rocky V (1990), then credibly reestablishing him as an underdog in Rocky Balboa (2006).  It was this iteration of Rocky—the purest version—that Stallone reprised in Creed and Creed II (2018), in which an aging, widowed, streetwise Rocky acts (reluctantly at first) as mentor and trainer to a young protégé.

Sylvester Stallone in “Rambo: Last Blood” (2019)

Sly’s other signature role, troubled Vietnam vet John Rambo, has had no less of a winding road through the past five decades when it comes to his ever-evolving characterization:  The self-hating solider of David Morrell’s 1972 novel First Blood was recast as a sympathetic hero in the 1982 movie of the same name, who in turn became the jingoistic superhero of Rambo:  First Blood, Part II (1985) and Rambo III (1988).  It was only in his belated fourth cinematic adventure, Rambo (2008), that his prototypal literary temperament atavistically asserted itself:

You know what you are, what you’re made of.  War is in your blood.  Don’t fight it.  You didn’t kill for your country—you killed for yourself.  God’s never gonna make that go away.  When you’re pushed, killing’s as easy as breathing.

Rambo’s inner monologue in Rambo (2008)

Upon ending the prolonged moratorium on both creatively depleted franchises in the aughts, Stallone didn’t “retcon” some of the lesser entries in the Rocky and Rambo series, but rather embraced them as part of both heroes’ long emotional arcs:  Just as Creed II redeems the hokey jingoism of Rocky IV, Rambo IV acknowledges that the previous sequels glorified violence—gleefully, even pornographically—and burdens the protagonist with the guilt of that indefensible carnage, refusing to let him off the hook for it.  The inconvenient mistakes of the past aren’t expunged from the hagiographies of either of these American icons for the sake of a cleaner narrative—an increasingly common (and inexcusably lazy) practice in franchise filmmaking, as evidenced by recent “do-over” sequels to Terminator and Halloween—but instead seed the conditions in which we find both Rocky and Rambo at the next stage of their ongoing sagas.

So, in Rambo:  Last Blood (2019), which sees the itinerant commando back home at his ranch in Arizona (per the coda of the last movie), the big question I had going into the film was this:  Which permutation of Rambo would we find in this story—the one about what happened after Johnny came marching home?  What might Rambo, who has always served a cultural Rorschach—first as an expression of the political disillusionment of the seventies, then recruited in the eighties to serve as poster boy for the Reagan Doctrine—tell us about ourselves in the Trump era?

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A Couple of Gen Xers Talk Movies, Screenwriting, and Zombie Prison Breaks

Recently, I participated in a lively Q&A over at Bookshelf Battle about nearly every pop-cultural topic imaginable:  the genesis of Escape from Rikers Island; rumors of the zombie genre’s demise; whether the hero or villain is more crucial to the conflict and meaning of a story; if, in our Era of the Endless Reboot, there are any Hollywood remakes I’d actually endorse; what aspiring screenwriters need to learn (and how they can learn it); and my exclusive, foolproof plan for breaking out of a prison full of flesh-eating undead monsters.  To paraphrase Stefon from Saturday Night Live:  This conversation has everything!

Rest assured, this only LOOKS hopeless…

I invite you to join in with your thoughts!  Feel free to leave a comment on either post—that one or this one—and I will, as always, be delighted to respond.

Please find my discussion with Bookshelf Q. Battler here.

Won’t Get Fooled Again: “The Last Jedi” Incites a Fan Rebellion against Disney’s “Star Wars” Empire

Well ahead of the release of The Last Jedi, I’d made a private resolution to stop being so goddamn grumpy about Star Wars and superheroes moving forward.  That’s not to suggest, mind you, I rescind my cultural criticisms of them, merely an acknowledgment that I’d said my piece, have nothing more to offer on the matter, and have no wish to spend 2018 mired in negativity.  There’s enough of that going around these days.

And yet here I find myself, first post of the New Year, compelled by fate—just like Obi-Wan, I suppose, and, more recently, Luke Skywalker himself—to crawl out of hiding.  Here’s what happened:

The week Last Jedi hit theaters, I was preoccupied with last-minute errands and arrangements for my trip home for the holidays, and Star Wars, frankly, was the last thing on my mind.  I was peripherally aware the movie was “in the air”—reviews were near-universally hailing it as “groundbreaking,” the best of the series since Empire—but altogether oblivious that it had already opened.

Until Saturday, December 16.  That’s when unsolicited text messages start pinging in rapid succession from friends and colleagues, decrying it as “the worst Star Wars ever,” “a betrayal,” “the death of the franchise,” etc.  (One old friend even suggested I stay away from the movie at all costs if I wanted to preserve any fondness I had left for Star Wars.)  I couldn’t quite reconcile any of that with the glowing critical notices, so I went to Rotten Tomatoes, and, sure enough, an overwhelming plurality of the audience was hating this movie.  Not strongly disliking it, mind you—despising it.  Some excerpts:

“I will pass on IX and it won’t make any difference in the grand scheme of things, but there is nowhere the plot can go in the final movie that I particularly would care for.  I have no investment in the characters, plot or universe anymore.”

“Steaming pile of bantha poodoo.”

“Easily the worst in the Saga.  Lifelong Star Wars fan.  It’s now all over.”

“Worst movie EVER.  I can’t begin to find the words that express how bad this was.  Guess it’s hard to say much without spoilers.  Just be warned it’s not the star wars you know.”

“You won’t fool me, nor my money, ever again.”

And then there was this succinct four-word review:

“Fuck you rian Johnson”

How to explain such opprobrium?  (Note:  There are those that suggest a vocal minority of haters has merely created the misleading illusion of substantial backlash—possibly that’s true—but the sampling of direct responses I’ve fielded for the most part range from faint praise at best to seething vitriol.)  I mean, these were the movies that were supposed to “redeem” Star Wars after creator George Lucas’ best malignant efforts to ruin all our childhoods with the prequels, right?

Epic fail—”Episode VIII” turned out to be something other than the glorious return of the Jedi many fans anticipated

So, what’s gone wrong? I wondered.  Were fans simply being oversensitive?  Or did filmmaker Rian Johnson, making his Star Wars debut, indeed deliver a credibly bad movie—a “franchise killer”?  How exactly did things reach such an extreme, fevered pitch a mere two years after Disney’s much-anticipated brand-relaunch of Star Wars?

It’s a complicated answer with more than one determinant, but I can get to the heart of the problem for you.

Hold that thought, though.  We’ll get back to Star Wars shortly.

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Foundations of Storytelling, Part 1: The Logline

This is the first post in an occasional series.

With the Second World War looming, a daring archaeologist-adventurer is tasked by the U.S. government to find the Ark of the Covenant—a Biblical artifact of invincible power, lost for millennia in the desert sands of Egypt—before it can be acquired by the Nazis.

On Christmas Eve, an off-duty police officer is inadvertently ensnared in a life-or-death game of cat-and-mouse in an L.A. skyscraper when his wife’s office party is taken hostage by a dozen armed terrorists.

Over the Fourth of July holiday, a resort-island sheriff finds himself in deep water—literally—when his beach is stalked by an aggressive great white shark that won’t go away.

All of the above story concepts should sound familiar—that’s why I chose them.  Yes, Raiders of the Lost Ark, Die Hard, and Jaws are all popular—now classic—works of commercial cinema.  But they are also excellent exemplars of storytelling at their most basic, macrostructural levels, as demonstrated by the catchy summaries above, known in Hollywood as “the logline.”

When a single image, let alone a single sentence, imparts the essence of a story, the underlying concept is a powerful, primal one

 

THE LOGLINE AS A SELLING TOOL

The logline is a sales pitch:  In a single compact sentence, it conveys the protagonist (respectively:  the adventurous archaeologist; the off-duty cop; the beach-resort sheriff), the antagonist (the Nazis; the terrorists; the shark), the conflict and stakes (possession of the Ark for control of the world; the confined life-and-death struggle; the destruction of a man-eating leviathan), the setting (1930s Egypt; an L.A. skyscraper at Christmas; a summer resort), and the tone/genre (action/adventure; action-thriller; adventure/horror).  You can even reasonably glean the Save the Cat! category of each:

  • Raiders as Golden Fleece (Subgenre:  “Epic Fleece”)
  • Die Hard as Dude with a Problem (“Law Enforcement Problem”)
  • Jaws as Monster in the House (“Pure Monster”)

A cogent synopsis like any of the above allows a prospective buyer to “see” the creative vision for the movie, ideally triggering the three-word response every screenwriter longs to hear:  “Tell me more.”

Note what isn’t included in the logline:  The names of any of the characters.  Thematic concerns.  Emotional arcs.  Subplots.  Descriptions of particular set pieces.  That’s the “tell me more” stuff, and none of it is necessary—it is, in fact, needlessly extraneous—for the “elevator pitch,” so called for the brief window one has to hook to an exec before he steps off onto his floor (read:  loses interest).  The point of a logline is to communicate the story’s most fundamental aspects, and to capture what’s viscerally exciting about the premise.

I mean, if you’d never seen Raiders, Die Hard, or Jaws—if you knew nothing else about them other than the information contained in those loglines—you’d already have a sense of why these are, or could at least make for, gripping stories.  Pitch any one of them to a movie executive, and he can immediately envision the scenes—or at least the potential for them—suggested by the central premise.  Each one piques curiosity and, one step further, inspires the imagination.

The Raiders logline is so compelling because it takes (what was at the time) an arcane scholarly discipline, archaeology, and credibly applies it to an action-film archetype, typically the province of superspies like 007.  It also features historical elements that don’t seem like they should belong together—Nazis and Biblical relics—to envision something simultaneously smart and thrilling.

The Die Hard and Jaws loglines are exciting because they take their police-officer protagonists and essentially reduce them to “everyman” status (unlike Raiders, which features a specialist as its hero) by putting them in overwhelmingly harrowing situations that play to some of our most primal fears:  terrorism and sharks.  In short, they have that compelling What if? factor.

That’s how those stories got sold, and how the movies themselves got made.  We don’t need any information beyond what we get in those loglines to want to see the finished product.  As such, condensing a story to its logline is an absolutely essential skill for any screenwriter.

Let me amend that:  It is an essential skill for all storytellers, novelists included—perhaps especially.  And its applications are far broader than simply marketing.

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Classifying the “Star Trek” Movies by Their “Save the Cat!” Genre Categories

Star Trek turned fifty this year (something older than me, mercifully), but you needn’t be a fan to appreciate some of the lessons writers of fiction can take from its successes and failures during its five-decade voyage.  I mean, I probably wouldn’t myself qualify as a “Trekkie”—I simply don’t get caught up in the minutiae.  What I’ve always responded to in Trek is its thoughtful storytelling and philosophical profundity.  “Even the original series, for all its chintziness,” someone told me when I was thirteen, “it was still the thinking man’s show.”

I recall watching The Original Series in syndication, and being swept away by the classic time-travel episode “The City on the Edge of Forever”; finally I understood that Trek was about ideas, and those could be just as thrilling—more so, in fact—than set pieces.  Anyone who was around for it certainly remembers the excitement when The Next Generation premiered, unknowingly kicking off perhaps the first major-media “shared fictional universe” two decades before Marvel got there.  I watched the pilot with my father—which was a big deal, since television wasn’t his thing (the nightly news excepting)—and I haven’t forgotten his lovely, two-word appraisal of the first episode when it was over:  “It’s kind,” he said, with no further elaboration.

It took some years to fully appreciate that assessment.  Having grown up on the adventures of James T. Kirk, the original captain’s renegade spirit and cowboy diplomacy appealed to my juvenile worldview; Picard, on the other hand, seemed like a high-school principal in comparison.  But over time, I came to identify with Picard’s genteel, introspective mindset, and every line he uttered—even the technobabble—sounded like poetry from the mouth of Patrick Stewart, who endowed his performance with such dignity and conviction.  For me, the best part of Star Trek was getting Picard’s closing takeaway on the issue du jour.

The franchise continued to grow as I did, and my wife, whom I started dating at nineteen, was as much a fan as I was, it turned out, and we looked forward every few years to the next feature film, until the series finally, against all expectation, sputtered out with Nemesis (2002) and Enterprise (2001–2005).  Among other reasons for that, Trek had been eclipsed by a new sci-fi franchise—The Matrix—that spoke to the ethos of our new Digital Age.  Perhaps more than any other genre, science fiction needs to reflect its times, and times change; finality is something to be accepted—embraced, even—not feared.  The Enterprise, thusly, had been decommissioned.

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Solitary Consignment: A Christmas Story

Movies, it should come as no surprise to learn, were an absolutely critical part of my formative experience.  It wasn’t merely that my first exposure to them was during the wondrous Lucas/Spielberg heyday of the early eighties; no, we didn’t have a VCR in the household till the very end of that decade (like color TV, they were deemed by my parents to be “just a fad”), so seeing a movie meant going to the movies.  To this day, the very whiff of butter-steeped popcorn time-shifts me back to those magical days, like one that occurred precisely twenty-five years ago, when a little Christmas-themed film with absolutely no brand awareness or marquee stars whatsoever created an unforeseen sensation—it was the must-see movie of the season, and I was eager to oblige.

The perfect occasion to do so arose on one of those barren Saturday afternoons in New York—too cold to be outside for any length of time, too hard to hear yourself think over the hiss of the monolithic prewar radiator.  Well, it would’ve been perfect, anyway, if not for one small hiccup:  Nobody was around to join me.  I called everyone in the Rolodex (and that isn’t just an archaic figure of speech—these were the days of actual Rolodexes), but came up empty.  Where the hell was everybody?

There was no real precedent for this scenario.  There’d always been someone around to meet on short notice—that was the benefit of living in a building full of young families, after all.  Hell, my best friend, Chip, lived one flight below us, and was always available to team up to save the world with me by way of a spirited (read:  profane), two-player game of Contra.  But, not that afternoon.

My problems, it seemed, were rapidly compounding:  What was I going to do for the rest of the day?  Go to the movies by myself?  It was really only through pure desperation, having exhausted every other avenue, that I finally asked, “Why not?”

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Rendering a Verdict: Annalise Keating of “How to Get Away with Murder”

Spoiler Alert:  Plot points from the first season of How to Get Away with Murder discussed herein.

In the previous post, I touched briefly on the subject of character arcs.  An arc is the personal transformation or catharsis a character undergoes—almost always against his will—over the course of a story:  In fulfilling his obligation to get outlaw Russell Crowe on board the titular 3:10 to Yuma when everyone else bails on the dangerous endeavor, rancher Christian Bale learns at long last to have dignity; in the process of uncovering who framed him for murder in Minority Report, PreCrime detective Tom Cruise comes to terms with the devastating loss of his son some years earlier (excellent movies both).

Arcs are what give a story its emotional resonance.  Take Dirty Dancing:  It could’ve easily been one of a thousand 1980s teen-romance movies all but forgotten here in 2015.  But, it became a worldwide phenomenon—and lasting cinematic classic—because not one, not two, but five characters experience profound transformational arcs in that film:  Baby, Johnny, Penny, Lisa, and Mr. Houseman.  That’s rich storytelling—deceptively so.

Transformational arcs are designed to force a character to confront his so-called “fatal flaw”—a psychic wound that’s been haunting him, that’s been holding him back, since incited by some trauma in the backstory.  (So, in 3:10 to Yuma, the traumatic catalyst would be Bale’s shameful cowardice on the battlefield; in Minority Report, it was the unsolved kidnapping of Cruise’s son that led to his personal downward spiral).  There are exceptions to this design—Luke Skywalker, for instance, has a very powerful arc that spans three movies, no less, yet he bears no fatal flaw when we first meet him on Tatooine (for reasons we’ll perhaps discuss on another occasion)—but, by and large, protagonists typically suffer from some measure of psychic scarring that makes the events of the plot emotionally difficult for them, forcing personal growth in the process.

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Company of Fools: The Genre of “Amadeus”

In a recent podcast, the custodians of Save the Cat! offered a very thin and unconvincing assessment of Birdman’s genre classification, the essence of which was this:  “Look—Michael Keaton’s got a Life Problem!  He goes about fixing it the Wrong Way!  Clearly this is a Rite of Passage!”

In a serendipitously timed blog post, I argued that Birdman is, in fact, a Fool Triumphant, and even held it up for comparison, like two perfectly aligned sketches on tracing paper backlit against a lamp, with a recent (and accurate) example of RoP, Jon Favreau’s Chef, as proof that those stories don’t share fundamental commonality with respect to their genre conventions.

Because that’s ultimately what distinguishes the codified narrative models of the late Blake Snyder from one another:  their conventional criteria—the requirements each particular genre is expected to deliver upon.  A golf cart and a city bus both have wheels and seats and a motor (i.e., a similar fundamental underlying structure), but you’d never mistake one for the other; you’d never expect one to perform the function of the other.

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Final Repor(t) Card: A Character Assessment of “Stephen Colbert”

Stephen Colbert:  Great performance artist… or the greatest performance artist?

I ask that as someone who saw Spinal Tap play Carnegie Hall.  (Seriously.)  After popularizing the “mockumentary” format in 1984 with This Is Spinal Tap (and I don’t think anyone since has done it better, even in light of how fashionable the aesthetic has become among contemporary network sitcoms like Modern Family and Parks and Recreation), a strange thing happened:  fictitious bandmates Nigel Tufnel (Christopher Guest), David St. Hubbins (Michael McKean), and Derek Smalls (Harry Shearer) emerged from the movie’s contained narrative to play live concerts and sit down for talk-show interviews; they became altogether separate entertainers (and entities) from the actors who portrayed them (the wigs and British accents contributed to the seamless illusion), seldom speaking out of character (even on the DVD commentary track!), and the history of the group so painstakingly “documented” in This Is Spinal Tap came to serve as the band’s accepted background as they went on to forge, over the next several decades, a genuine history here in the real world, which includes the release of actual albums (1992’s Break Like the Wind and 2009’s Back from the Dead, the latter of which lost the Grammy Award for Best Comedy Album to—wait for it—A Colbert Christmas:  The Greatest Gift of All!) to supplement their apocryphal discography.

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