Writer of things that go bump in the night

Tag: DC Comics

“Superman IV” at 35:  How the “Worst Comic-Book Movie Ever” Epitomizes What We Refuse to Admit about Superhero Fiction

Superman IV:  The Quest for Peace, unanimously reviled for both its unconvincing visuals and cornball story, inadvertently accomplished the theretofore unrealized dream of scores of nefarious supervillains when it was released on this date in 1987:  It killed Superman.  (Or at least put the cinematic franchise into two-decade dormancy.)

But a closer examination of the film suggests its objectively subpar storytelling might in fact be far more faithful to the spirit of the source material than today’s fanboy culture would care to concede.


Thirty-five years ago today, my mother took me to see Superman IV:  The Quest for Peace (1987).  Afterwards, we met up with my father at Doubleday’s, a neighborhood bar and grill that was the last stop on Broadway before you’d officially crossed the city line into Westchester County.  The restaurant had a hot-oil popcorn machine in the far corner, and when I went to refill our basket, I spied a man seated at the bar, nose in a copy of USA Today, the back panel of which boasted a full-page color advertisement for Superman IV.

When he caught me studying the ad, he asked, “Gonna go see the new Superman?”

“I just did.”

“Yeah?  How was it?”

“It was amazing,” I said, and I absolutely meant it.  Sensing my sincerity, the gentleman pulled the ad from the bundle of folded pages and handed it to me as a souvenir.  When I got home, I taped it up on my bedroom wall.

The theatrical one-sheet for “Superman IV” looks like a textbook “Action Comics” cover from the ’80s

Sidney J. Furie’s Superman IV:  The Quest for Peace is not amazing.  It is, in fact, commonly regarded as one of the worst comic-book movies ever made—if not the worst—in eternal competition for last place with Batman & Robin (1997) and Catwoman (2004).  It suffered from a notoriously troubled production:  After the diminishing returns of Superman III (1983) and spin-off Supergirl (1984), series producers Alexander and Ilya Salkind sold their controlling interests in the IP to the Cannon Group, the schlockmeister studio responsible for the American Ninja, Missing in Action, Breakin’, and Death Wish franchises—not exactly the optimal custodians of a series that had started out, against all expectation, so magnificently.

Richard Donner’s Superman:  The Movie (1978) was and remains the finest specimen of superhero cinema ever presented, at once ambitiously epic and emotionally relatable.  It pulls off the impossible in so many ways, first and foremost that it absolutely made us a believe a man could fly, which had never been credibly accomplished before.  Credit for that goes not only to the VFX team, which won the Academy Award for its efforts, but to Christopher Reeve, who delivered the movie’s most timeless special effect:  endowing profound dignity and genuine vulnerability to a spandex-clad demigod.  Even the lesser Superman films—and we’ll talk more about those soon enough—are elevated by Reeve’s extraordinary performance, which occupies a lofty position, right alongside Bela Lugosi’s Dracula, in the pantheon of defining interpretations of folkloric icons.

What’s also so remarkable about Superman is how many different tonal aesthetics it assimilates.  The opening sequences on Krypton with Marlon Brando feel downright Kubrickian; Donner somehow channels the cosmic splendor of 2001:  A Space Odyssey (1968), only to then transition us to Smallville, as warm and fertile as Krypton was cold and barren, which evokes the same spirit of sock-hop Americana George Lucas conjured to such success in American Graffiti (1973).

The remainder of the movie shifts fluidly from His Girl Friday–style newsroom comedy (the scenes at the Daily Planet) to urban action thriller à la The French Connection (the seedy streets of 1970s Metropolis) to Roger Moore–era 007 outing (Lex Luthor’s sub–Grand Central lair, complete with comically inept henchmen) to Irwin Allen disaster film (the missile that opens up the San Andreas Fault in the third act and sets off a chain reaction of devastation along the West Coast).

Somehow it coheres into a movie that feels like the best of all worlds rather than a derivative Frankenstein’s monster.  Up until that time, superhero features and television, hampered by juvenile subject matter and typically subpar production values, seemed inherently, inexorably campy.  The notion that a superhero movie could rise to the level of myth, or at least credibly dramatic science fiction, was unthinkable.  Superman is the proof-of-concept paradigm on which our contemporary superhero–industrial complex is predicated.

Continue reading

In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 2

Editor’s note:  Owed to the length of “In the Multiverse of Madness,” I divided the essay into two posts.  If you haven’t already, I encourage you to read Part 1 first, and please feel welcome to offer feedback on that post, this one, or both in the comments section of Part 2 below.  Thank you.


Previously on “In the Multiverse of Madness,” we covered the three engagement strategies (and correlating tactics) transmedia mega-franchises deploy to keep us consuming each new offering in real time:  by leveraging FOMO via “spoilers”; by encouraging “forensic fandom” with Easter eggs and puzzle-boxing; and by reversing “figure and ground.”  Now let’s talk about why 1970s-born adults have been particularly susceptible to these narrative gimmicks—and what to do about it.

X Marks the Spot

Mega-franchises are dependent on a very particular demographic to invest in their elaborate and expanding multiverse continuities:  one that has both a strong contextual foundation in the storied histories of the IPs—meaning, viewers who are intimately familiar with (and, ideally, passionately opinionated about) all the varied iterations of Batman and Spider-Man from the last thirty or so years—and is also equipped with disposable income, as is typically the case in middle age, hence the reason Gen X has been the corporate multimedia initiative’s most loyal fan base.  Fortunately for them, we’d been groomed for this assignment from the time we learned to turn on the television.

Very quickly (if it isn’t already too late for that):  From 1946 through 1983, the FCC enforced stringent regulations limiting the commercial advertisements that could be run during or incorporated into children’s programming.  However:

Ronald W. Reagan did not much care for any regulations that unduly hindered business, and the selling of products to an entire nation of children was a big business indeed.  When Reagan appointed Mark S. Fowler as commissioner of the FCC on May 18, 1981, children’s television would change dramatically.  Fowler championed market forces as the determinant of broadcasting content, and thus oversaw the abolition of every advertising regulation that had served as a guide for broadcasters.  In Fowler’s estimation, the question of whether children had the ability to discriminate between the ads and the entertainment was a moot point; the free market, and not organizations such as [Actions for Children’s Television] would decide the matter.

Martin Goodman, “Dr. Toon:  When Reagan Met Optimus Prime,” Animation World Network, October 12, 2010

In the wake of Fowler’s appointment, a host of extremely popular animated series—beginning with He-Man and the Masters of the Universe but also notably including The Transformers, G.I. Joe:  A Real American Hero, and M.A.S.K. for the boys, and Care Bears, My Little Pony, and Jem for young girls—flooded the syndicated market with 65-episode seasons that aired daily.  All of these series had accompanying action figures, vehicles, and playsets—and many of them, in fact, were explicitly based on preexisting toylines; meaning, in a flagrant instance of figure-and-ground reversal, the manufacturers often dictated narrative content:

“These shows are not thought up by people trying to create characters or a story,” [Peggy Charren, president of Action for Children’s Television] explained, terming them “program-length advertisements.”  “They are created to sell things,” she said.  “Accessories in the toy line must be part of the program.  It reverses the traditional creative process.  The children are getting a manufacturer’s catalogue instead of real programming content.”

Glenn Collins, “Controversy about Toys, TV Violence,” New York Times, December 12, 1985

This was all happening at the same time Kenner was supplying an endless line of 3.75” action figures based on Star Wars, both the movies and cartoon spinoffs Droids and Ewoks.  Even Hanna-Barbera’s Super Friends, which predated Fowler’s tenure as FCC commissioner by nearly a decade, rebranded as The Super Powers Team, complete with its own line of toys (also courtesy of Kenner) and tie-in comics (published by DC), thereby creating a feedback loop in which each product in the franchise advertised for the other.  Meanwhile, feature films like Ghostbusters and even the wantonly violent, R-rated Rambo and RoboCop movies were reverse-engineered into kid-friendly cartoons, each with—no surprise here—their own action-figure lines.

I grew up on all that stuff and obsessed over the toys; you’d be hard-pressed to find a late-stage Xer that didn’t.  We devoured the cartoons, studied the comics, and envied classmates who were lucky enough to own the Voltron III Deluxe Lion Set or USS Flagg aircraft carrier.  To our young minds, there was no differentiating between enjoying the storyworlds of those series and collecting all the ancillary products in the franchise.  To watch those shows invariably meant to covet the toys.  At our most impressionable, seventies-born members of Gen X learned to love being “hostage buyers.”  Such is the reason I was still purchasing those goddamn Batman comics on the downslope to middle age.

Continue reading

In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 1

Editor’s note:  By even the indefensibly prolix standards of this blog, the following essay—an analytical piece on Hollywood mega-franchises and how audiences wind up serving them more than they serve us—is a lengthy one.  Accordingly, “In the Multiverse of Madness” will be published in two separate parts, with the concluding installment following this one by a week.  I thank you in advance for your time and attention, neither of which I take for granted.


In last month’s post, I proffered that when a fan-favorite media franchise no longer serves us—when we come to recognize some of the popular fictions we’ve cherished embody values we no longer endorse, and potentially even threaten to stand in the way of where we need to go—often the best thing we can do for ourselves is to let it go, purposely and permanently.

Letting go is not about “canceling” (someone like disgraced geek god Joss Whedon) or boycotting (the films of, say, Woody Allen); it’s not about taking action at all.  Instead, letting go is not doing something any longer—not renting out any more space in your life or in your head to the likes of Whedon or Allen, or even to the culturally defining popular narratives whose very ubiquity we take as a God-given absolute:  Star Wars, Star Trek, Harry Potter, DC and Marvel, to name but a sampling.

Despite the universal prevalence of those transmedia brands—not merely the plethora of movies and TV shows, but the licensed apparel and iPhone cases, the die-cast collectables and plush toys—we can, if we choose, be done with any or all those franchises as of… right now.  To learn to live without them entirely.  And happily.  Even lifelong, hardcore superfans can learn to let go of their preferred multimedia pastimes.

It’s both easier and harder than you may think.

Just imagine never caring about ANY of this ever again…

But wait!  What if you happen to genuinely enjoy Star Wars or Star Trek or DC or Marvel?  If you’re a fan, and some or all of those entertainment franchises add value to your life’s experience, by all means, disregard this post’s advice.  Though perhaps first consider this:

For most of Hollywood history, the movie business has needed a hostage buyer, a customer with little choice but to purchase the product.  First, this was the theatre chains, which the studios owned, or controlled, until 1948, when the Supreme Court forced the studios to sell them on antitrust grounds.  In the eighties and nineties, video stores partly filled the role.  But, increasingly, the hostage buyer is us.

Today, the major franchises are commercially invulnerable because they offer up proprietary universes that their legions of fans are desperate to reënter on almost any terms.  These reliable sources of profit are now Hollywood’s financial bedrock.

Stephen Metcalf, “How Superheroes Made Movie Stars Expendable,” New Yorker, May 21, 2018

Consider:  How many of us are unwitting “hostage buyers”—fans who continue to subscribe to certain multimedia franchises no longer out of pleasure, but lately out of habit?  Out of decades-long conditioning?  We may watch Star Wars, for instance, simply because we’ve always watched Star Wars, even if we can’t truly recall the last time we actually enjoyed it the way we did when we were ten years old—with pure and wondrous abandon.  Bad word-of-mouth will steer us clear of a one-off bomb like Blackhat or King Arthur:  Legend of the Sword or The Happytime Murders, but it’ll merely lower our expectations for Star Wars:  The Rise of Skywalker and X-Men:  Dark Phoenix and Terminator:  Dark Fate, not deter us from seeing those umpteenth sequels for ourselves.

When that happens—when we’re willing to spend our money, time, and attention (our three primary modes of currency) on a product we know in advance is shit—we’re no longer fans of those franchises so much as brand loyalists.  Habit buyers, if not outright hostage buyers.  And it can be hard to recognize that in ourselves—harder than we might realize.  I was still reading Batman comics into my thirties, who-knows-how-many years after I stopped enjoying them—long after a once-joyful pleasure became an interminably joyless obligation.  So, why was I still reading and collecting them?

Because I’d always read comics, from the time I was a kid; I’d buy them at the corner candy store in my Bronx neighborhood with loose change I’d rummaged from the couch cushions and reread each one a thousand times.  I’d share them with my grade-school gang, and vice versa.  I’d collected them for as long as I could remember, so it truly never occurred to me a day might come when they no longer added value to my life—when they’d outlived their onetime reliable purpose.  And for years after I reached that point of terminally diminished returns, I’d continue to spend money, to say nothing of time and attention, on a habit I wasn’t enjoying—that did nothing but clutter my home with more worthless shit that went straight into indefinite “storage” in the closet.  Why the hell did I do that?

Because I’d ceased to be a fan and had instead become an obedient brand loyalist—an institutionalized hostage buyer.  And, to be sure, corporate multimedia initiatives—which is to say the those so-called “mega-franchises” from which there is always one more must-see/must-have sequel, prequel, sidequel, spinoff, TV series, tie-in comic, videogame, and branded “collectible” being produced—very much count on our continued, unchallenged fidelity to once-beloved concepts and characters…

… and they are doubling down on the billion-dollar bet they’ve placed on it:

Continue reading

The Nostalgist’s Guide to the Multiverse—and How We All Might Find Our Way Back Home

Gee, for someone who’s spent the past few years lecturing others on the hazards of living on Memory Lane—by way of curated collections of memorabilia, or the unconscionable expropriation of superheroes from children, or whatever your nostalgic opiate—I quite recently became starkly aware of my own crippling sentimental yearning for obsolete pleasures.  But I’ve also identified the precise agent of disorientation that’s led many of us down this dead-end path… and, with it, a way out.  First, some backstory.

I’ve had occasion this autumn to enjoy ample time back on the East Coast, both a season and region I can never get enough of.  I spent a weekend in Rehoboth Beach, Delaware, with a group of high-school friends, many of whom I hadn’t seen in a quarter century.  I visited my beautiful sister in Washington, D.C., where we took in a Nats game so I could get a firsthand look at the team my Dodgers were set to trounce in the playoffs.  I attended my closest cousin’s wedding (Bo to my Luke), and served as best man at my oldest friend’s—both in New Jersey.  I marched in Greta Thunberg’s #ClimateStrike rally at Battery Park, and took meetings with representatives from the Bronx and Manhattan borough presidents’ offices about bringing both districts into the County Climate Coalition.

(I also got chased out of Penn Station by a mutant rat, so it was about as complete a New York adventure as I could’ve hoped for.)

Wonderful and often productive as those experiences were, though—the subway run-in with Splinter from Teenage Mutant Ninja Turtles notwithstanding—my favorite moments were the ones where nothing so noteworthy occurred.  The pints at my favorite pubs.  The old faces I stopped to chat with “on the Avenue,” as we say back home.  The solitary strolls through the park amidst the holy silence of snowfall.

Brust Park in the Bronx, New York, on December 2, 2019 (photo credit: Sean P. Carlin)

More than any of that, though—the ballgames, the gatherings formal and informal, the walks down the street or into the woods—I did what I always do, regardless of site or circumstance:  entertained quixotic fantasies about moving back.

This has become, over the past half-decade, a personal pathological affliction, as my long-suffering friends and family can lamentably attest.  I mean, I left New York for Los Angeles eighteen years ago.  Eighteen years!  That’s years—not months.  Christ, Carlin, at what point does the former cease to feel like home in favor of the latter?

I can’t say what prompted my recent epiphany, but for the first time in all my exhausting exhaustive ruminating on the matter, this simple, self-evident truth occurred to me:  I’ve never really left New York.

Continue reading

Tim Burton’s “Batman” at 30—and the Cultural Legacy of the Summer of 1989

In order to appreciate the state of commercial adolescence to which Generation X has been disproportionately consigned, one needs to consider Tim Burton’s Batman in its sociocultural context:  how it inadvertently provided a blueprint to reconceptualize superheroes from innocent entertainment meant to inspire the imagination of children to hyperviolent wish-fulfillment fantasies for commercially infantilized adults.


The weekly theatrical debut of a new franchise tentpole, voraciously bulling aside the $200 million–budgeted blockbuster released a mere seven days prior, is par for the course nowadays, but back in 1989—thirty summers ago per the calendar, though seemingly as recently as yesterday by the nebulous barometer of memory—we’d never before experienced anything like that.

That was the year that gave us new entries in such ongoing adventures as Indiana Jones, Star Trek, Ghostbusters, The Karate Kid, Lethal Weapon, James Bond, and Back to the Future, lowbrow comedies Police Academy, Fletch, and Vacation, as well as slasher staples Friday the 13th, A Nightmare on Elm Street, and Halloween—to say nothing of launching all-new franchises with Bill & Ted’s Excellent Adventure, Major League, Pet Sematary, Honey, I Shrunk the Kids, Weekend at Bernie’s, and Look Who’s Talking.  To anyone who’d grown up in the nascent home-video era—that period in which all the aforementioned series (save 007) were born and could thusly be re-watched and obsessed-over ad infinitum—1989 was the Christmas of summer-movie seasons.

Tim Burton's "Batman"
Michael Keaton in Tim Burton’s “Batman” (1989)

But none of those films, huge as many of them were, dominated the cultural spotlight that year as pervasively as Tim Burton’s Batman, released on this date in 1989.

Out of the Shadows

I can hear my thirteen-year-old nephew now:  “One superhero movie?  Wow—how’d you handle the excitement?”

Yeah, I know.  But it was exciting.  I was thirteen myself in 1989, spending most of my free time with my grade-school gang at the neighborhood comic shop down on Broadway, steeped in a subculture that hadn’t yet attained popular acceptance.  Richard Donner’s Superman (1978) had been the only previous attempt at a reverent comic-book adaptation, and, creatively and financially successful though it was, most of that goodwill had been squandered in the intervening decade by a succession of increasingly subpar sequels (through no fault of the marvelous Christopher Reeve, who makes even the worst of them watchable).

Christopher Reeve and Margot Kidder in “Superman: The Movie”

As for Batman:  It’s crucial to remember, and easy enough now to overlook, that in the late eighties, the prevailing public perception of the character was not Frank Miller’s Dark Knight, but rather Adam West’s “Bright Knight” from the self-consciously campy acid-trip of a TV series that had aired twenty years earlier.  In the wake of that show’s cancelation, a concerted effort was made by the character’s creative custodians at DC Comics—first Dennis O’Neil and Neal Adams, then Steve Englehart and Marshall Rogers, and most effectively Miller with his aptly titled The Dark Knight Returns—to reestablish Batman as the “nocturnal avenger” he was originally conceived to be.

“Dark Knight Triumphant” (July 1986); art by Frank Miller and Lynn Varley

But if you weren’t following the comics—and, in those days, few over thirteen years old were—the predominant impression the name “Batman” conjured wasn’t the ferocious Miller rendering above so much as this:

Continue reading

Counter Culture: Over the past Quarter Century, a Small Specialty Shop Became a Bronx Institution

Before the geek underground went mainstream—before the Internet exposed its numbers as legion; before corporations fully understood that superheroes were woefully underexploited billion-dollar assets—there was no better place to both talk and learn about pop culture than the neighborhood comic shop.

When it opened in 1991, Magnum Comics & Cards wasn’t the first direct-market specialty store in the northwest sector of the Bronx where I grew up, but it was inarguably the liveliest, the one with the most personality.  That was owed, in no small part, to its colorful proprietor, Neil Shatzoff.

A photo of the shop I snapped on December 30, 2010

Holding court from behind the register, Neil would speak with juvenile exuberance and encyclopedic authority on pop esoterica:  why Brian Dennehy would’ve made for a better Commissioner Gordon than Pat Hingle (I agree, but, hey—at least we eventually got Gary Oldman); why Joel Schumacher’s track record for dark-skewing commercial cinema (The Lost Boys, Falling Down) made him a promising candidate to take over the Batman franchise from Tim Burton (well, it seemed like a good fit on paper…); why Kevin Smith’s unproduced Superman Lives script was budgetarily impractical and narratively quixotic (turns out, it was twenty years ahead of its time).  His disquisitions were all the more entertaining for his impish, whip-fast wit; reflecting on the Academy’s arbitrary predilection to honor films over movies, he once noted:  “Gandhi won an Oscar for Best Costume Design, and all they did was throw a couple of towels over him.”

 

COMIC ESCAPADES

All throughout high school, I’d pop by the shop every Wednesday to get my weekly fix of superhero soap opera—the now-classic Death of Superman and Batman:  Knightfall storylines were unfolding at the time—and, more to the point, to listen to Neil wax pop-cultural.  A decade my senior, he supplemented my cinematic education—the way an older sibling’s musical tastes might rub off on you—by introducing me to genre essentials that were just a little before my time:  The Thing and An American Werewolf in London and Thief (the feature-film debut of Michael Mann and spiritual precursor to Heat) and the Dirty Harry series.  (Though I can’t say for certain, it’s possible the first Dirty Harry sequel, Magnum Force, influenced the name of the shop itself).

It was by way of the file cabinet–mounted TV behind the counter that I first became aware of things like aspect ratios and audio commentaries and director’s cuts; Neil was an early adopter of LaserDisc, and would dub them onto VHS and play them in the store.  Imagine my surprise to learn there was a “secret” longer version of Aliens (by seventeen minutes!), or a definitive two-hour documentary on the making of Jaws.  In the days before such things were standard-issue features on DVDs, there was only one guy I knew who had access to all that amazing arcana, and he delighted in sharing his zeal for it with his customers.

Continue reading

This Counts, That Does Not: On Canonicity in Media Franchises

It may surprise you to learn this, but the events of Star Wars never actually happened—the majority of them, anyway.  I mean that sincerely—not for a minute should that be interpreted as snide or condescending.  But perhaps I’m getting ahead of myself…

In 1983, George Lucas brought his Star Wars trilogy to a close with Return of the Jedi (oh, those bygone days when movie franchises actually reached—wait for it—a conclusive resolution).  Throughout the eighties, the series lived on by way of a pair of made-for-television Ewok movies and the Saturday-morning cartoons Droids and Ewoks, which continued to stoke interest in the franchise—and its lucrative action-figure line… for a while.  But by the end of the decade, with no new big-screen productions to energize the fan base, Star Wars had resigned its position at the top of the pop-cultural hierarchy.

George Lucas looks to the horizon

Lucas, who had always been a forward-thinking businessman as much as he was a visionary filmmaker (he negotiated a reduced fee for writing and directing the original Star Wars in return for ownership of sequel and merchandising rights, which the studio deemed worthless and was only too happy to relinquish), had plans to revisit the Star Wars galaxy in a prequel trilogy that had been part of his grand design when he was developing the earlier films—hence the reason, in case you never thought to ask, they are numbered Episodes IV through VI.  Even though the prequels themselves were some years off—production on The Phantom Menace wouldn’t commence until 1997—he began laying the groundwork to return Star Wars to its lofty place in the cultural consciousness by commissioning science-fiction author Timothy Zahn to write a trio of novels set five years after the events of Return of the Jedi—what later became commonly known as “the Thrawn trilogy” (named for its chief antagonist).

The books were released successively in ’91, ’92, and ’93 (my best friend Chip and I couldn’t get down to the local bookstore fast enough to buy a copy of each upon publication, though being a year older, he got to read them first); they were New York Times bestsellers that not only got their intended job done—reigniting public interest in a dormant media franchise—but also led to an endless, ongoing series of novels that explored every facet of the Star Wars galaxy:  No character or event was too small to be the focus of its own story.  Thus, the Star Wars Expanded Universe (SWEU) was born.  Han and Leia had twins!  Luke got married!  Chewbacca sacrificed himself for the Solos’ son Anakin!  A universe of stories, far beyond the contained narrative arc of the classic trilogy, took on a life of its own and captured the imagination of a generation that invested itself in the ongoing space opera collectively known as Star Warsa vast, complex continuity that Lucasfilm maintained with curatorial oversight to prevent inconsistencies and contradictions in the expansive mythos, which comprised movies, books, comics, TV shows, RPGs, and video games.

The Force awakens? For many fans, it never went dormant

When Disney acquired Lucasfilm in 2012, however, they had their own ambitious plans to expand the franchise, and didn’t want to be tied down to every addenda in the extensive mythology.  And just like that, everything other than the feature films and then-current Clone Wars animated series was “retconned”—still commercially available, mind you, under the new “Legends” banner, but henceforth declared noncanonical.  This was an outrage to many of the longtime fans who considered these “expanded universe” adventures sacrosanct—who’d invested time, money, and interest in the world-building fictions of the Star Wars continuity that had been undone with the stroke of a hand.  Some of their favorite stories were now apocrypha, whereas the much-derided prequels, on the other hand, were still canonically official.  Where was the justice—the sense—in that?

Continue reading

The Man Behind the Mask: On the Creation of Batman—and Rewriting Authorship Itself

Pop quiz:  Who created Batman?

Even if you think you know the answer, it’s very possible your information is outdated.

Detective Comics no. 27, the first appearance of Batman

Detective Comics no. 27, the first appearance of Batman

In 1939, illustrator Bob Kane (1915–1998) was tasked by DC Comics editor Vin Sullivan to devise a character for Detective Comics that could complement—and ideally capitalize on the success of—the costumed hero who had the year earlier made his debut in the pages of Action Comics:  Superman.  Inspired in equal measure by Leonardo da Vinci’s 1485 design sketches of an “ornithopter,” a 1930 mystery movie entitled The Bat Whispers, and the 1920 silent film The Mark of Zorro starring Douglas Fairbanks, the commercially savvy Kane managed in short order to assemble the Bat-Man “from an assortment of pop culture debris that together transcended the sum of its parts” (Grant Morrison, Supergods:  What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us about Being Human, [New York:  Spiegel & Grau, 2011], 17).  Part nocturnal predator, part avenging angel—with a secret identity as a millionaire playboy, to boot—Batman was the Gothic (k)night to Superman’s sunny savior of the day.  An enduring icon had, against astronomical odds, been created, albeit removed from a narrative framework:

“‘When I created the Batman,’ admitted Bob Kane, ‘I wasn’t thinking of story.  I was thinking, I have to come up with a character who’s different,’ and as an artist he was clearly more concerned with pictures than plot.  [Writer Bill] Finger, however, was a born story man, blessed with enough pictorial sense to realize what would work in comics” (Les Daniels, Batman:  The Complete History, [San Francisco:  Chronicle Books, 1999], 23).

Finger, a friend and former high-school classmate of Kane’s, further fleshed out the character, whom he saw “as a combination of Alexandre Dumas’s swashbuckler D’Artagnan from The Three Musketeers (1844) and Sir Arthur Conan Doyle’s detective Sherlock Holmes” (ibid.), and wrote countless Batman scripts in the years that followed.  By even Kane’s own admission, Finger embellished and contributed to many aspects of the mythos (including rechristening what was initially New York as “Gotham City”), yet was never credited as co-creator of Batman:  “Bob Kane had made his deal with DC Comics on his own, and Finger was merely Kane’s employee” (ibid., 31).

Continue reading

© 2024 Sean P Carlin

Theme by Anders NorenUp ↑