Writer of things that go bump in the night

Tag: Dude with a Problem

No, Virginia, “Die Hard” Is Not a Christmas Movie

Ah, it’s that magical time of year!  When the Hudson hawk nips at the nose, and the skyline over the New Jersey Palisades bruises by midafternoon.  When chimney smoke from private houses spices the air, and strings of colored lights adorn windows and fire escapes.  And, of course, when the Internet engages in its annual bullshit debate as to whether perennial holiday favorite Die Hard, currently celebrating its thirty-fifth anniversary, is a Christmas movie.  And since “bullshit debates” are my brand…


In fourth grade, I scored what was, by 1980s standards, the holy grail:  a best friend with HBO.  Over the following five years, I slept over at his house every weekend, where we watched R-rated action movies into the night.  Whatever HBO was showing that week, we delighted in it, no matter how idiotic (Action Jackson) or forgettable (Running Scared).  For a pair of preadolescent boys, that Saturday-night cinematic grab bag abounded with illicit wonders.

Much as we enjoyed those movies, though, they were for the most part—this isn’t a criticism—ephemeral crap.  We howled at their profane jokes and thrilled to their improbable set pieces, but seldom if ever revisited any of them (Beverly Hills Cop [1984] and its sequel [1987] being a rare exception), and certainly none inspired us to playact their scenarios as we had with PG-rated adventures Ghostbusters (1984) and Back to the Future (1985).  They entertained us, sure, but didn’t exactly impress upon our imaginations in any lasting or meaningful way…

That is, not until an action thriller with the snarky guy from Moonlighting (1985–1989) and Blind Date (1987) came along.  I still remember seeing Die Hard (1988) for the first time, on a thirteen-inch television with side-mounted mono speaker at my friend’s Bronx apartment.  As a viewing experience, it was about as low-def as they come, but that didn’t diminish the white-knuckled hold the movie had on us; we watched it in astonished silence from beginning to end.  From that point on—and this was the year no less than Tim Burton’s Batman had seized the zeitgeist, and our longstanding favorites Ghostbusters and Back to the Future got their first sequelsDie Hard was almost all we could talk about.

At the time, Manhattan College was in the process of erecting a twelve-story student residence overlooking Van Cortlandt Park, and we would gather with our JHS pals at the construction site on weekends, running around the unfinished edifice with automatic squirt guns, playing out the movie’s gleefully violent plot.  Hell, at one point or another, every multistory building in the neighborhood with a labyrinthine basement and rooftop access became Nakatomi Plaza, the setting of a life-and-death battle staged and waged by a group of schoolboys, our imaginations captive to the elemental premise of Die Hard.

We obsessed over that fucking movie so exhaustively, we passed around this still-in-my-possession copy of the pulp-trash novel it was based on—Roderick Thorp’s Nothing Lasts Forever (1979)—until every one of us had had a chance to read it:

The now-battered copy of “Nothing Last Forever” I bought in 1989 at the long-gone Bronx bookstore Paperbacks Plus

The thirteen-year-old boys of the late ’80s were far from the only demographic taken with Die Hard.  The movie proved so hugely popular, it not only spawned an immediate sequel in 1990 (which we were first in line to see at an appallingly seedy theater on Valentine Avenue), but became its own subgenre throughout the rest of that decade.  Hollywood gave us Die Hard on a battleship (Under Siege), Die Hard on a plane (Passenger 57), Die Hard on a train (Under Siege 2:  Dark Territory), Die Hard on a mountain (Cliffhanger), Die Hard on a bus (Speed), Die Hard on a cruise ship (Speed 2:  Cruise Control), Die Hard in a hockey arena (Sudden Death), Die Hard on Rodeo Drive (The Taking of Beverly Hills), Die Hard at prep school (Toy Soldiers)…

Christ, things got so out of control, even Beverly Hills Cop, an established action franchise predating Die Hard, abandoned its own winning formula for the third outing (scripted by Steven E. de Souza, co-screenwriter of the first two Die Hards) in favor of a half-assed “Die Hard in an amusement park” scenario.  This actually happened:

Eddie Murphy returns as Axel Foley—sort of—in “Beverly Hills Cop III” (1994)

None of those films has had the staying power of the original Die Hard.  Mostly that’s owed to Die Hard being a superior specimen of filmmaking.  Director John McTiernan demonstrates uncommonly disciplined visual panache:  He expertly keeps the viewer spatially oriented in the movie’s confined setting, employing swish pans and sharp tilts to establish the positions of characters within a given scene, as well as imbue the cat-and-mouse of it all with breathless tension.

McTiernan consistently sends his hero scuttling to different locations within the building—stairwells, pumprooms, elevator shafts, airducts, the rooftop helipad—evoking a rat-in-a-cage energy that leaves the viewer feeling trapped though never claustrophobic.  The narrative antithesis of the globetrotting exploits of Indiana Jones and James Bond, Die Hard is a locked-room thriller made with an ’80s action-movie sensibility.  It was and remains a masterclass in suspense storytelling—often imitated, as the old saying goes, never duplicated.

Perhaps another key reason for the movie’s durability, its sustained cultural relevance, is owed to its (conditional) status as a celebrated Christmas classic.  Like It’s a Wonderful Life (1946) and National Lampoon’s Christmas Vacation (1989) and Love Actually (2003), Die Hard is a feel-good film—albeit with a considerably higher body count—one is almost compelled to watch each December.  Yet whereas nobody questions any of the aforementioned movies’ culturally enshrined place in the holiday-movie canon—nor that of cartoonishly violent Home Alone (1990)—Die Hard’s eligibility seems perennially under review.

Why does the debate around Die Hard die hard… and is it, in fact, a Christmas movie?

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There He Was… and in He Walked: Lessons on Mythic Storytelling from the Mariachi Trilogy

In belated observation of Día de los Muertos, here’s an appreciation for the idiosyncratic storytelling of Robert Rodriguez’s Mariachi trilogy, a neo-Western action series that emerged from the indie-cinema scene of the 1990s and can only be deemed, by current Hollywood standards, an anti-franchise.  The movies and the manner in which they were made have a lot to teach us about what it means to be creative—and how to best practice creativity.


Before the shared cinematic universe became the holy grail of Hollywood, the coup d’éclat for any aspiring franchise—and we can probably credit Star Wars for this—was the trilogy.

In contrast with serialized IPs (James Bond and Jason Voorhees, for instance), the trilogy came to be viewed, rightly or wrongly, as something “complete”—a story arc with a tidy three-act design—and, accordingly, many filmmakers have leaned into this assumption, exaggerating a given series’ creative development post factum with their All part of the grand plan! assurances.

This peculiar compulsion we’ve cultivated in recent decades—storytellers and audiences alike—to reverse-engineer a “unified whole” from a series of related narratives, each of which developed independently and organically, is antithetical to how creativity works, and even to what storytelling is about.

Nowhere is the fluidity of the creative process on greater, more glorious display than in the experimental trilogy—that is, when a low-budget indie attains such commercial success, it begets a studio-financed remake that simultaneously functions as a de facto sequel, only to then be followed by a creatively emboldened third film that completely breaks from the established formula in favor of presenting an ambitiously gonzo epic.  Trilogies in this mode—and, alas, it’s pretty exclusive club—include Sam Raimi’s Evil Dead, George Miller’s Mad Max, and Robert Rodriguez’s El Mariachi.

Robert Rodriguez at the world premiere of “Alita: Battle Angel” on January 31, 2019 in London (Eamonn M. McCormack/Getty)

A film student at the University of Texas at Austin in the early nineties, Rodriguez self-financed El Mariachi with a few thousand dollars he’d earned as a medical lab rat; the project wasn’t meant to be much more than a modest trial run at directing a feature film that he’d hoped to perhaps sell to the then-burgeoning Spanish-language home-video market.  He reasoned that practical experience would be the best teacher, and if he could sell El Mariachi, it would give him the confidence and funds to produce yet more projects—increasingly ambitious and polished efforts—that would allow him to make a living doing what he loved.  He had no aspirations of power lunches at The Ivy or red-carpet premieres at Mann’s Chinese Theatre, only pursuing the art of cinematic storytelling—not necessarily Hollywood filmmaking, a different beast—to the fullest extent possible.

If you want to be a filmmaker and you can’t afford film school, know that you don’t really learn anything in film school anyway.  They can never teach you how to tell a story.  You don’t want to learn that from them anyway, or all you’ll do is tell stories like everyone else.  You learn to tell stories by telling stories.  And you want to discover your own way of doing things.

In school they also don’t teach you how to make a movie when you have no money and no crew.  They teach you how to make a big movie with a big crew so that when you graduate you can go to Hollywood and get a job pulling cables on someone else’s movie.

Robert Rodriguez, Rebel without a Crew, or, How a 23-Year-Old Filmmaker with $7,000 Became a Hollywood Player (New York:  Plume, 1996), xiii–xiv

They don’t teach a lot of things about Hollywood in film school, like how so many of the industry’s power brokers—from producers and studio execs to agents and managers—are altogether unqualified for their jobs.  These folks think they understand cinematic storytelling because they’ve watched movies their entire lives, but they’ve never seriously tried their hand at screenwriting or filmmaking.  Accordingly, the town’s power structure is designed to keep its screenwriters and filmmakers subordinate, to make sure the storytellers understand they take their creative marching orders from people who are themselves utterly mystified by the craft (not that they’d ever admit to that).

It’s the only field I know of whereby the qualified authorities are entirely subservient to desk-jockey dilettanti, but I suppose that’s what happens when a subjective art form underpins a multibillion-dollar industry.  Regardless, that upside-down hierarchy comes from a place of deep insecurity on both ends of the totem pole, and is in no way conducive to creativity, hence the premium on tried-and-true brands over original stories, on blockbusters over groundbreakers.  As I discovered the hard way—more on that in a minute—Hollywood is arguably the last place any ambitiously imaginative storyteller ought to aspire to be.  Rodriguez seemed to understand that long before he ever set foot in L.A.:

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The Cat in the Sprawl: Blake Snyder’s Genres and Postnarrative Fiction

The industry-standard storytelling program Save the Cat!, developed by late screenwriter Blake Snyder, provides two chief implements for writers of fiction.

The first is the “beat sheet,” which is just Joseph Campbell’s hero’s journey by another (more user-friendly, less academically dense) set of names:  “Crossing the First Threshold” is renamed “Break into Two”; “Tests, Allies, Enemies” becomes “Fun and Games”; “Approach to the Inmost Cave” is simplified as “Midpoint”; and so forth.  The beat sheet offers an easy-to-use mythic blueprint for outlining a narrative.

Joseph Campbell’s “hero’s journey,” or monomyth

The second tool, which is really Snyder’s principal innovation, are his genre classifications—the ten different narrative variations on the hero’s journey, each with its own central dramatic question and particular set of story conventions:  Monster in the House is about a killer in a confined setting (Jaws, Halloween, Fatal Attraction); Dude with a Problem depicts an innocent hero thrust suddenly into a life-or-death battle (Die Hard, The Martian, Home Alone); Golden Fleece stories are about a quest undertaken for a defined and/or tangible prize (Raiders of the Lost Ark, Ocean’s Eleven, Stand by Me), etc.

The beat sheet offers the writer a universal macrostructural narrative foundation; the genre categories prescribe the requirements/expectations germane to each of the ten subtypes of story models.  The most successful narratives are recognizable as a single genre only, whereas some of the biggest bombs and/or creative failures of recent memory (47 Ronin, Winter’s Tale, The Mountain Between Us) mixed and matched tropes from multiple genres, leaving the audience bewildered and disoriented.

Of course, the hero’s journey/beat sheet doesn’t apply to fiction in the new “postnarrative” mode of our hyperlinked Digital Age, which “is not about creating satisfying resolutions, but rather about keeping the adventure alive and as many threads going as possible” (Douglas Rushkoff, Present Shock:  When Everything Happens Now, [New York:  Penguin Group, 2013], 34).  So, given that, do Snyder’s genre types, then, have any relevance for nonlinear, open-ended “rabbit-hole” fiction—like Lost, Mr. Robot, This Is Us, and Westworld—for which “an ending tying everything up seems inconceivable, even beside the point” (ibid.)?

In a previous post titled “Saving the Cat from Itself,” I argued that postnarrativity, as a form, hadn’t yet been codified—merely identified—and therefore it would be a mistake to impose Snyder’s templates on series like Game of Thrones and The Walking Dead.  Beyond that, I haven’t much explored the matter, let alone settled it.

In today’s guest post, longtime friend of the blog Dave Lerner, a.k.a. dellstories, takes on the issue of whether the genre classifications of Save the Cat! have any applicability to postnarrativity.  Feel free to post follow-up questions for Dave in the comments section below, and kindly pay a visit to his Patreon page.  Take it away, Dave!

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Foundations of Storytelling, Part 1: The Logline

This is the first post in an occasional series.

With the Second World War looming, a daring archaeologist-adventurer is tasked by the U.S. government to find the Ark of the Covenant—a Biblical artifact of invincible power, lost for millennia in the desert sands of Egypt—before it can be acquired by the Nazis.

On Christmas Eve, an off-duty police officer is inadvertently ensnared in a life-or-death game of cat-and-mouse in an L.A. skyscraper when his wife’s office party is taken hostage by a dozen armed terrorists.

Over the Fourth of July holiday, a resort-island sheriff finds himself in deep water—literally—when his beach is stalked by an aggressive great white shark that won’t go away.

All of the above story concepts should sound familiar—that’s why I chose them.  Yes, Raiders of the Lost Ark, Die Hard, and Jaws are all popular—now classic—works of commercial cinema.  But they are also excellent exemplars of storytelling at their most basic, macrostructural levels, as demonstrated by the catchy summaries above, known in Hollywood as “the logline.”

When a single image, let alone a single sentence, imparts the essence of a story, the underlying concept is a powerful, primal one

 

THE LOGLINE AS A SELLING TOOL

The logline is a sales pitch:  In a single compact sentence, it conveys the protagonist (respectively:  the adventurous archaeologist; the off-duty cop; the beach-resort sheriff), the antagonist (the Nazis; the terrorists; the shark), the conflict and stakes (possession of the Ark for control of the world; the confined life-and-death struggle; the destruction of a man-eating leviathan), the setting (1930s Egypt; an L.A. skyscraper at Christmas; a summer resort), and the tone/genre (action/adventure; action-thriller; adventure/horror).  You can even reasonably glean the Save the Cat! category of each:

  • Raiders as Golden Fleece (Subgenre:  “Epic Fleece”)
  • Die Hard as Dude with a Problem (“Law Enforcement Problem”)
  • Jaws as Monster in the House (“Pure Monster”)

A cogent synopsis like any of the above allows a prospective buyer to “see” the creative vision for the movie, ideally triggering the three-word response every screenwriter longs to hear:  “Tell me more.”

Note what isn’t included in the logline:  The names of any of the characters.  Thematic concerns.  Emotional arcs.  Subplots.  Descriptions of particular set pieces.  That’s the “tell me more” stuff, and none of it is necessary—it is, in fact, needlessly extraneous—for the “elevator pitch,” so called for the brief window one has to hook to an exec before he steps off onto his floor (read:  loses interest).  The point of a logline is to communicate the story’s most fundamental aspects, and to capture what’s viscerally exciting about the premise.

I mean, if you’d never seen Raiders, Die Hard, or Jaws—if you knew nothing else about them other than the information contained in those loglines—you’d already have a sense of why these are, or could at least make for, gripping stories.  Pitch any one of them to a movie executive, and he can immediately envision the scenes—or at least the potential for them—suggested by the central premise.  Each one piques curiosity and, one step further, inspires the imagination.

The Raiders logline is so compelling because it takes (what was at the time) an arcane scholarly discipline, archaeology, and credibly applies it to an action-film archetype, typically the province of superspies like 007.  It also features historical elements that don’t seem like they should belong together—Nazis and Biblical relics—to envision something simultaneously smart and thrilling.

The Die Hard and Jaws loglines are exciting because they take their police-officer protagonists and essentially reduce them to “everyman” status (unlike Raiders, which features a specialist as its hero) by putting them in overwhelmingly harrowing situations that play to some of our most primal fears:  terrorism and sharks.  In short, they have that compelling What if? factor.

That’s how those stories got sold, and how the movies themselves got made.  We don’t need any information beyond what we get in those loglines to want to see the finished product.  As such, condensing a story to its logline is an absolutely essential skill for any screenwriter.

Let me amend that:  It is an essential skill for all storytellers, novelists included—perhaps especially.  And its applications are far broader than simply marketing.

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Classifying the “Star Trek” Movies by Their “Save the Cat!” Genre Categories

Star Trek turned fifty this year (something older than me, mercifully), but you needn’t be a fan to appreciate some of the lessons writers of fiction can take from its successes and failures during its five-decade voyage.  I mean, I probably wouldn’t myself qualify as a “Trekkie”—I simply don’t get caught up in the minutiae.  What I’ve always responded to in Trek is its thoughtful storytelling and philosophical profundity.  “Even the original series, for all its chintziness,” someone told me when I was thirteen, “it was still the thinking man’s show.”

I recall watching The Original Series in syndication, and being swept away by the classic time-travel episode “The City on the Edge of Forever”; finally I understood that Trek was about ideas, and those could be just as thrilling—more so, in fact—than set pieces.  Anyone who was around for it certainly remembers the excitement when The Next Generation premiered, unknowingly kicking off perhaps the first major-media “shared fictional universe” two decades before Marvel got there.  I watched the pilot with my father—which was a big deal, since television wasn’t his thing (the nightly news excepting)—and I haven’t forgotten his lovely, two-word appraisal of the first episode when it was over:  “It’s kind,” he said, with no further elaboration.

It took some years to fully appreciate that assessment.  Having grown up on the adventures of James T. Kirk, the original captain’s renegade spirit and cowboy diplomacy appealed to my juvenile worldview; Picard, on the other hand, seemed like a high-school principal in comparison.  But over time, I came to identify with Picard’s genteel, introspective mindset, and every line he uttered—even the technobabble—sounded like poetry from the mouth of Patrick Stewart, who endowed his performance with such dignity and conviction.  For me, the best part of Star Trek was getting Picard’s closing takeaway on the issue du jour.

The franchise continued to grow as I did, and my wife, whom I started dating at nineteen, was as much a fan as I was, it turned out, and we looked forward every few years to the next feature film, until the series finally, against all expectation, sputtered out with Nemesis (2002) and Enterprise (2001–2005).  Among other reasons for that, Trek had been eclipsed by a new sci-fi franchise—The Matrix—that spoke to the ethos of our new Digital Age.  Perhaps more than any other genre, science fiction needs to reflect its times, and times change; finality is something to be accepted—embraced, even—not feared.  The Enterprise, thusly, had been decommissioned.

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Going Fishing: Classic Movies for the Summer Season

It’s the dog days of August here in L.A., and I thought it might be fun to share some of my favorite summer flicks—the ones set in or somehow about the sunny season.  Like my St. Patrick’s Day compilation, this only reflects my personal preferences, not the Best Summer Movies Ever.  As a bonus, I’ve included each film’s Save the Cat! genre classification.

 

The ‘Burbs (1989)

Genre:  Whydunit (“Personal Whydunit”)

Burbs

It didn’t get a particularly warm critical or box-office reception upon initial release, but time has bestowed much-deserved cult status upon Joe Dante’s stylish, quotable horror-comedy, starring Tom Hanks, Bruce Dern, and Carrie Fisher.  Hanks is a Middle American suburbanite who begins to suspect, over the Memorial Day holiday, that the peculiar new neighbors on the block may in fact be satanic murderers.  Dante managed quite a tonal balancing act here in a movie that’s aged remarkably well, and the chemistry and comedic interplay among the cast is aces.  It’s the perfect movie to cozy up to with “a couple hundred beers” when, like Hanks’ hapless protagonist, you’ve opted for a holiday-weekend staycation.  The ‘Burbs is in some respects about the trouble we get into when we have too much free time on our hands—one of three movies on this list to tackle that subject, and all, oddly enough, co-starring Corey Feldman.

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Solitary Consignment: A Christmas Story

Movies, it should come as no surprise to learn, were an absolutely critical part of my formative experience.  It wasn’t merely that my first exposure to them was during the wondrous Lucas/Spielberg heyday of the early eighties; no, we didn’t have a VCR in the household till the very end of that decade (like color TV, they were deemed by my parents to be “just a fad”), so seeing a movie meant going to the movies.  To this day, the very whiff of butter-steeped popcorn time-shifts me back to those magical days, like one that occurred precisely twenty-five years ago, when a little Christmas-themed film with absolutely no brand awareness or marquee stars whatsoever created an unforeseen sensation—it was the must-see movie of the season, and I was eager to oblige.

The perfect occasion to do so arose on one of those barren Saturday afternoons in New York—too cold to be outside for any length of time, too hard to hear yourself think over the hiss of the monolithic prewar radiator.  Well, it would’ve been perfect, anyway, if not for one small hiccup:  Nobody was around to join me.  I called everyone in the Rolodex (and that isn’t just an archaic figure of speech—these were the days of actual Rolodexes), but came up empty.  Where the hell was everybody?

There was no real precedent for this scenario.  There’d always been someone around to meet on short notice—that was the benefit of living in a building full of young families, after all.  Hell, my best friend, Chip, lived one flight below us, and was always available to team up to save the world with me by way of a spirited (read:  profane), two-player game of Contra.  But, not that afternoon.

My problems, it seemed, were rapidly compounding:  What was I going to do for the rest of the day?  Go to the movies by myself?  It was really only through pure desperation, having exhausted every other avenue, that I finally asked, “Why not?”

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To Survive and Thrive: Strategic Genre Switches in “The Hunger Games”

You sensed it right from the start:  The familiar plot machinations of The Hunger Games series weren’t there to comfort us (in their perversely dystopian way) in the latest theatrical entry, Mockingjay, Part 1.  The world and characters were the same, sure, yet we found ourselves, like the protagonist herself, immediately disoriented in this third go-round; nothing about this adventure, for us or for her, could be deemed business as usual.

So, what changed?

I’ve written a great deal about how indispensable I find Blake Snyder’s ten story models, but have offered little thus far in the way of illustration.  The Hunger Games series, a powerhouse big-studio franchise if ever there was one, provides an object lesson in two distinct types of Save the Cat! genres.

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A Survivalist’s Guide: The Continuing Relevance and Reinterpretation of Rambo

Here I am—intrepid screenwriter—gearing up to embark on a dizzying new adventure in my writing career:  my first full-length novel—a work of historical fiction (with supernatural twist, of course—the change in venue isn’t indicative of revamped storytelling sensibilities on my part!).  In a plot convenience straight out of a first-draft screenplay, Writer’s Digest recently hosted a novel-writing conference here in Los Angeles; among the seminars offered was a “Historical Fiction Boot Camp”—taught by no less than bestselling author David Morrell, who introduced the world to Rambo in his inaugural novel, First Blood (1972).  I’d have likely attended the workshop regardless, but given that on my most recent vacation I lazed on the beach and read three Morrell novels in a row, the happenstance of it all seemed too providential to dismiss.

During both his seminar and keynote address, Mr. Morrell spoke with endearing candor about his life’s experiences and path to becoming a writer, much of which you can read about—if you haven’t had the pleasure to hear him speak in person—in his 2012 essay Rambo and Me:  The Story Behind the Story.  If the man feels in any way that he lives in the shadow of his first—and most iconic—creation, one wouldn’t suspect as much from chatting with him, which I was lucky enough to get a chance to do.  As a child of the eighties, Rambo holds profound nostalgic significance for me; I went through a phase (as my dearest childhood friend can lamentably attest) in which a plastic jade Buddha amulet dangled totemically from my neck and I responded to any conversational overtures with nothing more eloquent than a sneering curl of my upper lip.  Mr. Morrell was gracious enough to answer my Rambo-related inquiries—with a smile; not a sneer!—and recounted some of his experiences on the development of the third and fourth films of the franchise.  The behind-the-scenes history of the storied movie series has been well-documented in the thirty-odd years since the first entry’s initial release, but to hear tales of the productions from the horse’s mouth was a thrill to rival any of Rambo’s breathless derring-do.

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