Writer of things that go bump in the night

Tag: George Miller

“The Dogcatcher” Unleashed:  The Story behind My Debut Novel

My first novel, The Dogcatcher, is now available from DarkWinter Press.  It’s an occult horror/dark comedy about a municipal animal-control officer whose Upstate New York community is being terrorized by a creature in the woods.  Here’s a (spoiler-free) behind-the-scenes account of the project’s creative inception and development; how it’s responsible for my being blackballed in Hollywood; how the coronavirus pandemic challenged and ultimately elevated the story’s thematic ambitions; and how these characters hounded my imagination—forgive the pun—for no fewer than fourteen years.

The Dogcatcher is on sale in paperback and Kindle formats via Amazon.


In the spring of 2007, I came home from L.A. for a week to attend my sister’s graduation at Cornell University.  My first occasion to sojourn in the Finger Lakes region, I took the opportunity to stay in Downtown Ithaca, tour the Cornell campus, visit Buttermilk Falls State Park.  I was completely taken with the area’s scenic beauty and thought it would make the perfect location for a screenplay.  Only trouble was, all I had was a setting in search of a story.

CUT TO:  TWO YEARS LATER

Binge-watching wasn’t yet an institutionalized practice, but DVD-by-mail was surging, and my wife and I were, as such, working our way through The X-Files (1993–2002) from the beginning.  Though I have ethical reservations about Chris Carter’s hugely popular sci-fi series, I admired the creative fecundity of its monster-of-the-week procedural format, which allowed for the protagonists, his-and-her FBI agents Mulder and Scully, to investigate purported attacks by mutants and shapeshifters in every corner of the United States, from bustling cities to backwater burgs:  the Jersey Devil in Atlantic City (“The Jersey Devil”); a wolf-creature in Browning, Montana (“Shapes”); a prehistoric plesiosaur in Millikan, Georgia (“Quagmire”); El Chupacabra in Fresno, California (“El Mundo Gira”); the Mothman in Leon County, Florida (“Detour”); a giant praying mantis in Oak Brook, Illinois (“Folie à Deux”); a human bat in Burley, Idaho (“Patience”).

Special Agents Fox Mulder (David Duchovny) and Dana Scully (Gillian Anderson) in “The X-Files”

But the very premise of The X-Files stipulated that merely two underfunded federal agents, out of approximately 35,000 at the Bureau, were appropriated to investigate such anomalous urban legends.  I wondered:  If an average American town found itself bedeviled by a predatory cryptid—in real life, I mean—would the FBI really be the first responders?  Doubtful.  But who would?  The county police?  The National Guard?  If, say, a sasquatch went on a rampage, which regional public office would be the most well-equipped to deal with it…?

That’s when it occurred to me:  Animal Control.

And when I considered all the cultural associations we have with the word dogcatcher—“You couldn’t get elected dogcatcher in this town”—I knew I had my hero:  a civil servant who is the butt of everyone’s easy jokes, but whose specialized skills and tools and, ultimately, compassion are what save the day.

But it was, to be sure, a hell of a long road from that moment of inspiration to this:

When the basic concept was first devised, I wrote a 20-page story treatment for an early iteration of The Dogcatcher, dated August 25, 2009.  That same summer, I signed with new literary managers, who immediately wanted a summary of all the projects I’d been working on.  Among other synopses and screenplays, I sent them the Dogcatcher treatment.

They hated it.  They argued against the viability of mixing horror and humor, this despite a long precedent for such an incongruous tonal marriage in commercially successful and culturally influential movies the likes of An American Werewolf in London (1981), Ghostbusters (1984), Gremlins (1984), The Lost Boys (1987), Tremors (1990), Scream (1996), and Shaun of the Dead (2004), to say nothing of then–It Girl Megan Fox’s just-released succubus satire Jennifer’s Body (2009).  (I knew better than to cite seventy-year-old antecedents such as The Cat and the Canary and Hold That Ghost; Hollywood execs have little awareness of films that predate their own lifetimes.)  I was passionate about The Dogcatcher, but it was only one of several prospective projects I was ready to develop, so, on the advice of my new management, I put it in a drawer and moved on to other things.

Continue reading

Book Review:  “Blood, Sweat & Chrome” by Kyle Buchanan

Kyle Buchanan’s Blood, Sweat & Chrome, published by William Morrow in February, chronicles the not-to-be-believed making of George Miller’s Mad Max:  Fury Road (2015) from conception to release through interviews with its cast and crew, and celebrates the inspiring creative imagination of the filmmakers, who defied the odds to create a contemporary classic—a movie as singularly visceral as it is stunningly visual.

But much like the nonstop action in the movie itself, the adulation expressed in the book never pauses to interrogate Miller and company’s moral imagination.  Let’s fix that, shall we?


I abhor nostalgia, particularly for the 1980s and ’90s, but I’ve recently found myself revisiting many of the films and television shows of the latter decade, the period during which I first knew I wanted to be a cinematic storyteller, when earnest star-driven Oscar dramas like Forrest Gump (1994) coexisted with, and even prospered alongside, paradigm-shifting indies à la Pulp Fiction (also ’94).  Those days are gone and never coming back—the institution formerly known as Hollywood is now the superhero–industrial complex—but I’ve wondered if some of those works, so immensely popular and influential then, have stood the test of time?

Yet my informal experiment has been about much more than seeing if some old favorites still hold up (and, by and large, they do); it’s about understanding why they worked in the first place—and what storytelling lessons might be learned from an era in which movies existed for their own sake, as complete narratives unto themselves rather than ephemeral extensions of some billion-dollar, corporately superintended brand.

In an entertainment landscape across which there is so much content, most of it deceptively devoid of coherence or meaning—a transmedia morass I’ve come to call the Multiverse of Madness—the secret to studying narrativity isn’t to watch more but rather less.  To consume fewer movies and TV shows, but to watch them more selectively and mindfully.  Pick a few classics and scrutinize them until you know them backwards and forwards.

In college, I spent an entire semester analyzing Citizen Kane (1941), from reading multiple drafts of its screenplay to watching it all the way through with the volume turned down just to appreciate its unconventional cinematography.  That’s how you learn how stories work:  Study one or two movies/novels per year… but study the shit out of them.  Watch less, but do it far more attentively.

Tom Hardy as Max Rockatansky in “Mad Max: Fury Road,” the subject of “Blood, Sweat & Chrome”

That is, admittedly, a counterintuitive mindset in our Digital Age of automatic and accelerating behaviors, whereby post-credit scenes preemptively gin up anticipation for the next movie (often through homework assignments) before we’ve had a chance to digest the current one, and the autoplay feature of most streaming services encourages and enables mindless TV binge-watching.

But the quarantine, unwelcome though it may have been, did offer a pause button of sorts, and we are only now beginning to see some of the ways in which folks exploited the rare opportunity to slow down, to go deep, that it offered.  One such project to emerge from that period of thoughtful reflection is entertainment journalist Kyle Buchanan’s recently published nonfiction book Blood, Sweat & Chrome:  The Wild and True Story of “Mad Max:  Fury Road”:

In April 2020, as the pandemic swept the planet and the movie-release calendar fell apart, I began writing an oral history of Mad Max:  Fury Road for the New York Times.  Without any new titles to cover, why not dive deeply into a modern classic on the verge of its fifth anniversary?

Every rewatch over those five years had confirmed to me that Fury Road is one of the all-time cinematic greats, an action movie with so much going on thematically that there’d be no shortage of things to talk about.  I had also heard incredible rumors about the film’s wild making, the sort of stories that you can only tell on the record once the dust has long settled.

Kyle Buchanan, Blood, Sweat & Chrome:  The Wild and True Story of “Mad Max:  Fury Road” (New York:  William Morrow, 2022), 337

A movie two decades in the making, Fury Road, the belated follow-up to writer/director George Miller’s dystopian action-film trilogy Mad Max (1979, 1981, 1985) starring a then-unknown Mel Gibson as a wanderer in the wasteland—the Road Warrior—began its long journey to the screen as a proposed television series in 1995 when Miller won back the rights to the franchise from Warner Bros. as part of a settlement from a breach-of-contract suit he’d filed over having been fired from Contact (1997).

Eventually inspired to do another feature instead—“What if there was a Mad Max movie that was one long chase,” Miller pondered, “and the MacGuffin was human?” (ibid., 31)—the ensuing production was plagued with one near-terminal roadblock after another.  The behind-the-scenes story told in Blood, Sweat & Chrome is as thrilling, in its own way, as that of Mad Max:  Fury Road itself.

Continue reading

The Road Back: Revisiting “The Writer’s Journey”

On the twenty-fifth anniversary of Christopher Vogler’s industry-standard screenwriting instructional The Writer’s Journey:  Mythic Structure for Writers, here’s an in-depth look at why the time-honored storytelling principles it propounds are existentially endangered in our postnarrative world… and why they’re needed now more than ever.


In The Hero with a Thousand Faces (1949), comparative mythologist Joseph Campbell identified the “monomyth”—the universal narrative patterns and Jungian psychological archetypes that provide the shape, structure, and emotional resonance of virtually every story in the Western literary canon.

As it’s more commonly known, this is the “Hero’s Journey,” in which the status quo is disrupted, sending our protagonist on a perilous adventure—physically or emotionally or both—through a funhouse-mirror distortion of their everyday reality (think Marty McFly in 1950s Hill Valley, Dorothy in Oz) in which they encounter Mentors, Shadows, Allies, and Tricksters throughout a series of escalating challenges, culminating in a climactic test from which they finally return to the Ordinary World, ideally a bit wiser for their trouble.  From the Epic of Gilgamesh to a given episode of The Big Bang Theory, the Hero’s Journey is the foundational schema of storytelling.

The Writer's Journey graphic
The stages of the Hero’s Journey

The book’s influence on the visionary young filmmakers who came of age studying it was quantum:  George Lucas consciously applied Campbell’s theory to the development of Star Wars (1977), as did George Miller to Mad Max (1979), arguably transforming a pair of idiosyncratic, relatively low-budget sci-fi projects into global phenomena that are still begetting sequels over forty years later.  After serving Western culture for millennia, in the waning decades of the twentieth century, the Hero’s Journey became the blueprint for the Hollywood blockbuster.

In the 1990s, a story analyst at Disney by the name of Christopher Vogler wrote and circulated a seven-page internal memo titled “A Practical Guide to The Hero with a Thousand Faces,” a screenwriter-friendly crib sheet that was notably used in the development of The Lion King (a classic Hero’s Journey if ever there was one), evolving a few years later into a full-length book of its own:  The Writer’s Journey:  Mythic Structure for Writers, a twenty-fifth anniversary edition of which was published this past summer.  The nearly 500-page revised volume is partitioned into four sections:

  • MAPPING THE JOURNEY:  Here Mr. Vogler characterizes the mythic archetypes of the Hero, Mentor, Threshold Guardian, Herald, Shapeshifter, Shadow, Ally, and Trickster.
  • STAGES OF THE JOURNEY:  Each monomythic “beat”—The Call to Adventure, Crossing the First Threshold, Approach to the Inmost Cave, etc.—is given thorough explanation and illustration.
  • LOOKING BACK ON THE JOURNEY:  Using the tools he teaches, Mr. Vogler provides comprehensive analyses of Titanic, Pulp Fiction, The Lion King, The Shape of Water, and Lucas’ six-part Star Wars saga.
  • THE REST OF THE STORY:  ADDITIONAL TOOLS FOR MASTERING THE CRAFT:  The appendices are a series of essays on the history, nature, and cultural dynamics of the art and craft of storytelling.  After 350 pages of practical technique, Mr. Vogler earns the privilege of indulging a bit of literary theory here, and his insights are fascinating.  He devotes an entire chapter to the subject of catharsis, “comparing the emotional effect of a drama with the way the body rids itself of toxins and impurities” (Christopher Vogler, The Writer’s Journey:  Mythic Structure for Writers, 4th ed. [Studio City, California:  Michael Wiese Productions, 2020], 420).  Stories, in that sense, are medicinal; their alchemical compounds have healing properties—more on this point later.

Vogler’s The Writer’s Journey codifies mythic structure for contemporary storytellers, demonstrating its form, function, and versatility through more accessible terminology than Campbell’s densely academic nomenclature, and by drawing on examples from cinematic touchstones familiar to all:  The Wizard of Oz, Star Wars, Titanic, etc.  Like The Hero with a Thousand Faces before it, The Writer’s Journey has become, over the last quarter century, an essential catechism, affecting not merely its own generation of scribes (including yours truly), but the successive storytelling programs that stand on its shoulders, like Save the Cat!

Comparison of Vogler’s Hero’s Journey and Snyder’s “beat sheet”

But why is it essential?  If Campbell and Vogler and Blake Snyder have simply put different labels on narrative principles we all intuitively comprehend from thousands of years of unconscious conditioning, why study them at all?  Why not simply trust those precepts are already instinctive and immediately type FADE IN at the muse’s prompting?

Because just as a doctor requires an expert’s command of gross anatomy even if no two patients are exactly constitutionally alike, and an architect is expected to possess a mastery of structural engineering though every building is different, it behooves the storyteller—be them screenwriter, novelist, playwright, what have you—to consciously understand the fundamentals of the narrative arts:

The stages of the Hero’s Journey can be traced in all kinds of stories, not just those that feature “heroic” physical action and adventure.  The protagonist of every story is the hero of a journey, even if the path leads only into his own mind or into the realm of relationships.

The way stations of the Hero’s Journey emerge naturally even when the writer in unaware of them, but some knowledge of this most ancient guide to storytelling is useful in identifying problems and telling better stories.  Consider these twelve stages as a map of the Hero’s Journey, one of many ways to get from here to there, but one of the most flexible, durable, and dependable.

ibid., 7

I’ve read and reread previous versions of The Writer’s Journey endlessly, and I take new insight from it each time:  An excellent primer for aspirants, it yields yet richer dividends for experienced writers—those that can readily appreciate it vis-à-vis their own work.  Though this updated edition, which includes two brand-new essays in the appendices (“What’s the Big Deal?” and “It’s All About the Vibes, Man”), was certainly sufficient reason in its own right to revisit The Writer’s Journey, I had a more compelling motivation:  I wanted to see for myself how Mr. Vogler makes a case for the type of conventional story arc he extols in the face of mounting evidence of its cultural irrelevance in our postnarrative era.

Continue reading

Signals in the Noise: Finding Meaning through Storytelling

It’s a strange thing, really, as anyone who knew me way back when can attest, that I now find myself in the predominantly solitary profession known as novelist.

Now, I don’t think any of them would find it the least bit surprising that I’m a creative, it’s only that I preferred to exercise my creativity as an agent of fellowship:  I was the kid who organized weekend games of “Christopher Columbus,” a large-scale, rough-and-tumble variant of hide-and-seek played on the streets of New York (its origins, so far as I know, derive from an obscure teen comedy from the eighties that I haven’t watched since, on the hunch that it’s likely better off remembered than revisited); I hosted annual “murder parties” along with my best friend, Chip, inspired by our love for Clue:  The Movie; and in senior year of high school, we enlisted half the neighborhood in a quixotic production of Lost Boys II, a handmade, feature-length sequel to one of our favorite horror films, itself a kind of ode to teamwork, that we shot on a state-of-the-art VHS-C camcorder.  To this day, I think we did a reasonably credible job of passing off the Bronx as Santa Cruz:  The Palisades along the Hudson River doubled for the coastal cliffs of the Pacific, and a cavernous subbasement I’d discovered beneath a 1970s luxury high-rise served as the vampires’ cave—not a bad bit of on-the-cheap production value, if I do say so!  (The acting and cinematography, on the other hand, from the limited footage that still actually exists, seem somewhat… unpolished.)

In retrospect, the Lost Boys project probably represents an inexorable turning point in my life:  Not only had I finally found a creative outlet that felt like a natural fit (after guitar lessons didn’t pan out and my enthusiasm for comic-book illustration somewhat outweighed my talent for it), but filmmaking would allow me and my friends to do something truly special—make movies!—and, more importantly, to do it together.  Of all the arts, this one embodied the spirit of fellowship I so cherished like none other.  It became one of the great loves of my life, and an obsessive—even tumultuous—twenty-year affair with it ensued.

Continue reading

Journey’s End: Rushkoff and the Collapse of Narrative

And now for something completely different:  How about a magic trick?

Think of your favorite story—book or movie.  (Hell, say it aloud, if you’re inclined—I can’t hear you.)  If you’ve got several candidates, just pick one quickly, at random.

Got one firmly in mind?

Betcha I can tell you how the plot unfolds.

Here goes:  The protagonist is faced with an unforeseen crisis that upends the status quo, and, after some initial resistance, accepts the call to adventure.  Through a series of trials and setbacks in which both allies and enemies are made, our hero finds the strength to rise to the challenge and, in doing so, achieves personal catharsis (what we in Hollywood call the “character arc”), returning once again to an ordinary state of affairs… a little bit wiser for his troubles.  The End.

How’d I do?

It’s a little general, I’ll grant you—I probably wouldn’t wow them in Vegas with that act—but, at your story’s most basic structural level, that pretty much sums it up, no?

Continue reading

© 2024 Sean P Carlin

Theme by Anders NorenUp ↑