Writer of things that go bump in the night

Tag: Golden Fleece

There He Was… and in He Walked: Lessons on Mythic Storytelling from the Mariachi Trilogy

In belated observation of Día de los Muertos, here’s an appreciation for the idiosyncratic storytelling of Robert Rodriguez’s Mariachi trilogy, a neo-Western action series that emerged from the indie-cinema scene of the 1990s and can only be deemed, by current Hollywood standards, an anti-franchise.  The movies and the manner in which they were made have a lot to teach us about what it means to be creative—and how to best practice creativity.


Before the shared cinematic universe became the holy grail of Hollywood, the coup d’éclat for any aspiring franchise—and we can probably credit Star Wars for this—was the trilogy.

In contrast with serialized IPs (James Bond and Jason Voorhees, for instance), the trilogy came to be viewed, rightly or wrongly, as something “complete”—a story arc with a tidy three-act design—and, accordingly, many filmmakers have leaned into this assumption, exaggerating a given series’ creative development post factum with their All part of the grand plan! assurances.

This peculiar compulsion we’ve cultivated in recent decades—storytellers and audiences alike—to reverse-engineer a “unified whole” from a series of related narratives, each of which developed independently and organically, is antithetical to how creativity works, and even to what storytelling is about.

Nowhere is the fluidity of the creative process on greater, more glorious display than in the experimental trilogy—that is, when a low-budget indie attains such commercial success, it begets a studio-financed remake that simultaneously functions as a de facto sequel, only to then be followed by a creatively emboldened third film that completely breaks from the established formula in favor of presenting an ambitiously gonzo epic.  Trilogies in this mode—and, alas, it’s pretty exclusive club—include Sam Raimi’s Evil Dead, George Miller’s Mad Max, and Robert Rodriguez’s El Mariachi.

Robert Rodriguez at the world premiere of “Alita: Battle Angel” on January 31, 2019 in London (Eamonn M. McCormack/Getty)

A film student at the University of Texas at Austin in the early nineties, Rodriguez self-financed El Mariachi with a few thousand dollars he’d earned as a medical lab rat; the project wasn’t meant to be much more than a modest trial run at directing a feature film that he’d hoped to perhaps sell to the then-burgeoning Spanish-language home-video market.  He reasoned that practical experience would be the best teacher, and if he could sell El Mariachi, it would give him the confidence and funds to produce yet more projects—increasingly ambitious and polished efforts—that would allow him to make a living doing what he loved.  He had no aspirations of power lunches at The Ivy or red-carpet premieres at Mann’s Chinese Theatre, only pursuing the art of cinematic storytelling—not necessarily Hollywood filmmaking, a different beast—to the fullest extent possible.

If you want to be a filmmaker and you can’t afford film school, know that you don’t really learn anything in film school anyway.  They can never teach you how to tell a story.  You don’t want to learn that from them anyway, or all you’ll do is tell stories like everyone else.  You learn to tell stories by telling stories.  And you want to discover your own way of doing things.

In school they also don’t teach you how to make a movie when you have no money and no crew.  They teach you how to make a big movie with a big crew so that when you graduate you can go to Hollywood and get a job pulling cables on someone else’s movie.

Robert Rodriguez, Rebel without a Crew, or, How a 23-Year-Old Filmmaker with $7,000 Became a Hollywood Player (New York:  Plume, 1996), xiii–xiv

They don’t teach a lot of things about Hollywood in film school, like how so many of the industry’s power brokers—from producers and studio execs to agents and managers—are altogether unqualified for their jobs.  These folks think they understand cinematic storytelling because they’ve watched movies their entire lives, but they’ve never seriously tried their hand at screenwriting or filmmaking.  Accordingly, the town’s power structure is designed to keep its screenwriters and filmmakers subordinate, to make sure the storytellers understand they take their creative marching orders from people who are themselves utterly mystified by the craft (not that they’d ever admit to that).

It’s the only field I know of whereby the qualified authorities are entirely subservient to desk-jockey dilettanti, but I suppose that’s what happens when a subjective art form underpins a multibillion-dollar industry.  Regardless, that upside-down hierarchy comes from a place of deep insecurity on both ends of the totem pole, and is in no way conducive to creativity, hence the premium on tried-and-true brands over original stories, on blockbusters over groundbreakers.  As I discovered the hard way—more on that in a minute—Hollywood is arguably the last place any ambitiously imaginative storyteller ought to aspire to be.  Rodriguez seemed to understand that long before he ever set foot in L.A.:

Continue reading

The Cat in the Sprawl: Blake Snyder’s Genres and Postnarrative Fiction

The industry-standard storytelling program Save the Cat!, developed by late screenwriter Blake Snyder, provides two chief implements for writers of fiction.

The first is the “beat sheet,” which is just Joseph Campbell’s hero’s journey by another (more user-friendly, less academically dense) set of names:  “Crossing the First Threshold” is renamed “Break into Two”; “Tests, Allies, Enemies” becomes “Fun and Games”; “Approach to the Inmost Cave” is simplified as “Midpoint”; and so forth.  The beat sheet offers an easy-to-use mythic blueprint for outlining a narrative.

Joseph Campbell’s “hero’s journey,” or monomyth

The second tool, which is really Snyder’s principal innovation, are his genre classifications—the ten different narrative variations on the hero’s journey, each with its own central dramatic question and particular set of story conventions:  Monster in the House is about a killer in a confined setting (Jaws, Halloween, Fatal Attraction); Dude with a Problem depicts an innocent hero thrust suddenly into a life-or-death battle (Die Hard, The Martian, Home Alone); Golden Fleece stories are about a quest undertaken for a defined and/or tangible prize (Raiders of the Lost Ark, Ocean’s Eleven, Stand by Me), etc.

The beat sheet offers the writer a universal macrostructural narrative foundation; the genre categories prescribe the requirements/expectations germane to each of the ten subtypes of story models.  The most successful narratives are recognizable as a single genre only, whereas some of the biggest bombs and/or creative failures of recent memory (47 Ronin, Winter’s Tale, The Mountain Between Us) mixed and matched tropes from multiple genres, leaving the audience bewildered and disoriented.

Of course, the hero’s journey/beat sheet doesn’t apply to fiction in the new “postnarrative” mode of our hyperlinked Digital Age, which “is not about creating satisfying resolutions, but rather about keeping the adventure alive and as many threads going as possible” (Douglas Rushkoff, Present Shock:  When Everything Happens Now, [New York:  Penguin Group, 2013], 34).  So, given that, do Snyder’s genre types, then, have any relevance for nonlinear, open-ended “rabbit-hole” fiction—like Lost, Mr. Robot, This Is Us, and Westworld—for which “an ending tying everything up seems inconceivable, even beside the point” (ibid.)?

In a previous post titled “Saving the Cat from Itself,” I argued that postnarrativity, as a form, hadn’t yet been codified—merely identified—and therefore it would be a mistake to impose Snyder’s templates on series like Game of Thrones and The Walking Dead.  Beyond that, I haven’t much explored the matter, let alone settled it.

In today’s guest post, longtime friend of the blog Dave Lerner, a.k.a. dellstories, takes on the issue of whether the genre classifications of Save the Cat! have any applicability to postnarrativity.  Feel free to post follow-up questions for Dave in the comments section below, and kindly pay a visit to his Patreon page.  Take it away, Dave!

Continue reading

Spring Fever: On Baseball Season and the Joy of Not Being an Expert on Some Things

Forget the alert on your iCal.  To hell with the buds of green sprouting on the branches outside your window.  It isn’t really springtime until legendary announcer Vin Scully utters, on opening day of the new season, “It’s time for Dodger baseball!

Alas, Vin retired last fall after a 67-year run, ending one of the great rites of spring.  I can’t blame him, though; he’s more than earned his retirement.  There isn’t a person in the world that doesn’t wish him a long and happy ride into the sunset.  Life, meanwhile, goes on.  Spring came just the same.  So did baseball season.

Fellow Bronx native Vin Scully at Dodger Stadium in Los Angeles

I have a special fondness for spring.  It is the season of my birthday, which evokes all those happy associations from childhood—not just the parties and presents, but emerging from the long winter frost to be tempted back to the streets by the perfume of blooming flowers, the petrichor of rain-slick pavement, the gentle, pre-summer warmth coming back around for a long overdue visit.  Nothing, however, heralds the season for me so resoundingly as the resumption of Major League Baseball.

This has not always been the case.  Truth be told, baseball is a fairly recent personal pastime of mine.  My wife is the real sports nut in the family, having grown up only blocks from Shea Stadium as a card-carrying—and long-suffering—Mets fan.  I was raised in the Bronx, right up the Deegan from Yankee Stadium, though it’s probably for the best I was never much of a baseball enthusiast, and certainly not a Yankees fan, otherwise our two-decade romance might have proven too star-crossed to survive one of the great New York rivalries.  Given how resolute (to put it diplomatically) team loyalties can be, it was fortunate I was decidedly nonpartisan.

I guess you could say I discovered the pleasures of baseball the really old-fashioned way—by sitting in the stands and watching the games.  And that only happened here in L.A.  Through her work, my wife regularly receives Dugout Club tickets to Dodger Stadium—those fully catered VIP seats right behind home plate.  (Yes—they’re as fantastic as you might think.)  I’ll admit I initially went along for the all-you-can-eat Dodger Dogs, but, somewhere along the way, I learned the game—and got invested in it.  That’s the thing about baseball, after all:  For three-plus hours, you have nothing to do but sit and watch (once you’ve reached your gastrointestinal limitations from the buffet, that is), so eventually you’re left with little choice but to start paying attention.  Baseball doesn’t wow you into engagement so much as lull you into complacency.  But more on that point shortly.

Continue reading

Foundations of Storytelling, Part 1: The Logline

This is the first post in an occasional series.

With the Second World War looming, a daring archaeologist-adventurer is tasked by the U.S. government to find the Ark of the Covenant—a Biblical artifact of invincible power, lost for millennia in the desert sands of Egypt—before it can be acquired by the Nazis.

On Christmas Eve, an off-duty police officer is inadvertently ensnared in a life-or-death game of cat-and-mouse in an L.A. skyscraper when his wife’s office party is taken hostage by a dozen armed terrorists.

Over the Fourth of July holiday, a resort-island sheriff finds himself in deep water—literally—when his beach is stalked by an aggressive great white shark that won’t go away.

All of the above story concepts should sound familiar—that’s why I chose them.  Yes, Raiders of the Lost Ark, Die Hard, and Jaws are all popular—now classic—works of commercial cinema.  But they are also excellent exemplars of storytelling at their most basic, macrostructural levels, as demonstrated by the catchy summaries above, known in Hollywood as “the logline.”

When a single image, let alone a single sentence, imparts the essence of a story, the underlying concept is a powerful, primal one

 

THE LOGLINE AS A SELLING TOOL

The logline is a sales pitch:  In a single compact sentence, it conveys the protagonist (respectively:  the adventurous archaeologist; the off-duty cop; the beach-resort sheriff), the antagonist (the Nazis; the terrorists; the shark), the conflict and stakes (possession of the Ark for control of the world; the confined life-and-death struggle; the destruction of a man-eating leviathan), the setting (1930s Egypt; an L.A. skyscraper at Christmas; a summer resort), and the tone/genre (action/adventure; action-thriller; adventure/horror).  You can even reasonably glean the Save the Cat! category of each:

  • Raiders as Golden Fleece (Subgenre:  “Epic Fleece”)
  • Die Hard as Dude with a Problem (“Law Enforcement Problem”)
  • Jaws as Monster in the House (“Pure Monster”)

A cogent synopsis like any of the above allows a prospective buyer to “see” the creative vision for the movie, ideally triggering the three-word response every screenwriter longs to hear:  “Tell me more.”

Note what isn’t included in the logline:  The names of any of the characters.  Thematic concerns.  Emotional arcs.  Subplots.  Descriptions of particular set pieces.  That’s the “tell me more” stuff, and none of it is necessary—it is, in fact, needlessly extraneous—for the “elevator pitch,” so called for the brief window one has to hook to an exec before he steps off onto his floor (read:  loses interest).  The point of a logline is to communicate the story’s most fundamental aspects, and to capture what’s viscerally exciting about the premise.

I mean, if you’d never seen Raiders, Die Hard, or Jaws—if you knew nothing else about them other than the information contained in those loglines—you’d already have a sense of why these are, or could at least make for, gripping stories.  Pitch any one of them to a movie executive, and he can immediately envision the scenes—or at least the potential for them—suggested by the central premise.  Each one piques curiosity and, one step further, inspires the imagination.

The Raiders logline is so compelling because it takes (what was at the time) an arcane scholarly discipline, archaeology, and credibly applies it to an action-film archetype, typically the province of superspies like 007.  It also features historical elements that don’t seem like they should belong together—Nazis and Biblical relics—to envision something simultaneously smart and thrilling.

The Die Hard and Jaws loglines are exciting because they take their police-officer protagonists and essentially reduce them to “everyman” status (unlike Raiders, which features a specialist as its hero) by putting them in overwhelmingly harrowing situations that play to some of our most primal fears:  terrorism and sharks.  In short, they have that compelling What if? factor.

That’s how those stories got sold, and how the movies themselves got made.  We don’t need any information beyond what we get in those loglines to want to see the finished product.  As such, condensing a story to its logline is an absolutely essential skill for any screenwriter.

Let me amend that:  It is an essential skill for all storytellers, novelists included—perhaps especially.  And its applications are far broader than simply marketing.

Continue reading

Classifying the “Star Trek” Movies by Their “Save the Cat!” Genre Categories

Star Trek turned fifty this year (something older than me, mercifully), but you needn’t be a fan to appreciate some of the lessons writers of fiction can take from its successes and failures during its five-decade voyage.  I mean, I probably wouldn’t myself qualify as a “Trekkie”—I simply don’t get caught up in the minutiae.  What I’ve always responded to in Trek is its thoughtful storytelling and philosophical profundity.  “Even the original series, for all its chintziness,” someone told me when I was thirteen, “it was still the thinking man’s show.”

I recall watching The Original Series in syndication, and being swept away by the classic time-travel episode “The City on the Edge of Forever”; finally I understood that Trek was about ideas, and those could be just as thrilling—more so, in fact—than set pieces.  Anyone who was around for it certainly remembers the excitement when The Next Generation premiered, unknowingly kicking off perhaps the first major-media “shared fictional universe” two decades before Marvel got there.  I watched the pilot with my father—which was a big deal, since television wasn’t his thing (the nightly news excepting)—and I haven’t forgotten his lovely, two-word appraisal of the first episode when it was over:  “It’s kind,” he said, with no further elaboration.

It took some years to fully appreciate that assessment.  Having grown up on the adventures of James T. Kirk, the original captain’s renegade spirit and cowboy diplomacy appealed to my juvenile worldview; Picard, on the other hand, seemed like a high-school principal in comparison.  But over time, I came to identify with Picard’s genteel, introspective mindset, and every line he uttered—even the technobabble—sounded like poetry from the mouth of Patrick Stewart, who endowed his performance with such dignity and conviction.  For me, the best part of Star Trek was getting Picard’s closing takeaway on the issue du jour.

The franchise continued to grow as I did, and my wife, whom I started dating at nineteen, was as much a fan as I was, it turned out, and we looked forward every few years to the next feature film, until the series finally, against all expectation, sputtered out with Nemesis (2002) and Enterprise (2001–2005).  Among other reasons for that, Trek had been eclipsed by a new sci-fi franchise—The Matrix—that spoke to the ethos of our new Digital Age.  Perhaps more than any other genre, science fiction needs to reflect its times, and times change; finality is something to be accepted—embraced, even—not feared.  The Enterprise, thusly, had been decommissioned.

Continue reading

Going Fishing: Classic Movies for the Summer Season

It’s the dog days of August here in L.A., and I thought it might be fun to share some of my favorite summer flicks—the ones set in or somehow about the sunny season.  Like my St. Patrick’s Day compilation, this only reflects my personal preferences, not the Best Summer Movies Ever.  As a bonus, I’ve included each film’s Save the Cat! genre classification.

 

The ‘Burbs (1989)

Genre:  Whydunit (“Personal Whydunit”)

Burbs

It didn’t get a particularly warm critical or box-office reception upon initial release, but time has bestowed much-deserved cult status upon Joe Dante’s stylish, quotable horror-comedy, starring Tom Hanks, Bruce Dern, and Carrie Fisher.  Hanks is a Middle American suburbanite who begins to suspect, over the Memorial Day holiday, that the peculiar new neighbors on the block may in fact be satanic murderers.  Dante managed quite a tonal balancing act here in a movie that’s aged remarkably well, and the chemistry and comedic interplay among the cast is aces.  It’s the perfect movie to cozy up to with “a couple hundred beers” when, like Hanks’ hapless protagonist, you’ve opted for a holiday-weekend staycation.  The ‘Burbs is in some respects about the trouble we get into when we have too much free time on our hands—one of three movies on this list to tackle that subject, and all, oddly enough, co-starring Corey Feldman.

Continue reading

“Birdman” Triumphant: A Genre Assessment of an Unconventional Narrative

I recently engaged in a friendly e-mail debate with a fellow Save the Cat! practitioner over which genre to classify this year’s Academy Award Best Picture recipient, Alejandro González Iñárritu’s Birdman or (The Unexpected Virtue of Ignorance).

Any guesses?

It’s a tough one.  Is it a Superhero story?  Protagonist Riggan Thomson (Michael Keaton in a welcome return to leading-man stature) seems to display secret superpowers.  (And the film is called Birdman, which sounds vaguely superheroic—certainly no conceptually sillier than, say, Ant-Man.)

Is it an Institutionalized—a story about an accomplished actor transitioning from one institution (Hollywood stardom) to another (Broadway credibility)?

Maybe it’s a Golden Fleece, with the prize being a successful stage production of “What We Talk About When We Talk About Love”?  Riggan has a lot invested in the show, after all, and Birdman details the tumultuous backstage events leading up to its anticipated premiere.

You could certainly make arguments for any of those, which only demonstrates just how tricky mastering Blake Snyder’s genre principles can be.

Continue reading

To Survive and Thrive: Strategic Genre Switches in “The Hunger Games”

You sensed it right from the start:  The familiar plot machinations of The Hunger Games series weren’t there to comfort us (in their perversely dystopian way) in the latest theatrical entry, Mockingjay, Part 1.  The world and characters were the same, sure, yet we found ourselves, like the protagonist herself, immediately disoriented in this third go-round; nothing about this adventure, for us or for her, could be deemed business as usual.

So, what changed?

I’ve written a great deal about how indispensable I find Blake Snyder’s ten story models, but have offered little thus far in the way of illustration.  The Hunger Games series, a powerhouse big-studio franchise if ever there was one, provides an object lesson in two distinct types of Save the Cat! genres.

Continue reading

Fallacies of Storytelling: The Protagonist’s Goal

Back to the FutureEscape from New YorkRaiders of the Lost ArkSaving Private Ryan.  Even in a cultural media vacuum, what narrative fundamental do the titles to those movies tell you about their respective plots?

They are goal-driven.

Goals can be an invaluable tool to establish suspense, propel a plot, and create an active protagonist.  But, like any storytelling appliance, they are an elective, not a mandate.  In the movie business, insecure creative execs will insist on their inclusion in every screenplay—a silver bullet for any plot that fails to effectively engross (which relates to an industry-wide problem I addressed in my first post:  the misapplication of craft).

Continue reading

A Survivalist’s Guide: The Continuing Relevance and Reinterpretation of Rambo

Here I am—intrepid screenwriter—gearing up to embark on a dizzying new adventure in my writing career:  my first full-length novel—a work of historical fiction (with supernatural twist, of course—the change in venue isn’t indicative of revamped storytelling sensibilities on my part!).  In a plot convenience straight out of a first-draft screenplay, Writer’s Digest recently hosted a novel-writing conference here in Los Angeles; among the seminars offered was a “Historical Fiction Boot Camp”—taught by no less than bestselling author David Morrell, who introduced the world to Rambo in his inaugural novel, First Blood (1972).  I’d have likely attended the workshop regardless, but given that on my most recent vacation I lazed on the beach and read three Morrell novels in a row, the happenstance of it all seemed too providential to dismiss.

During both his seminar and keynote address, Mr. Morrell spoke with endearing candor about his life’s experiences and path to becoming a writer, much of which you can read about—if you haven’t had the pleasure to hear him speak in person—in his 2012 essay Rambo and Me:  The Story Behind the Story.  If the man feels in any way that he lives in the shadow of his first—and most iconic—creation, one wouldn’t suspect as much from chatting with him, which I was lucky enough to get a chance to do.  As a child of the eighties, Rambo holds profound nostalgic significance for me; I went through a phase (as my dearest childhood friend can lamentably attest) in which a plastic jade Buddha amulet dangled totemically from my neck and I responded to any conversational overtures with nothing more eloquent than a sneering curl of my upper lip.  Mr. Morrell was gracious enough to answer my Rambo-related inquiries—with a smile; not a sneer!—and recounted some of his experiences on the development of the third and fourth films of the franchise.  The behind-the-scenes history of the storied movie series has been well-documented in the thirty-odd years since the first entry’s initial release, but to hear tales of the productions from the horse’s mouth was a thrill to rival any of Rambo’s breathless derring-do.

Continue reading

© 2024 Sean P Carlin

Theme by Anders NorenUp ↑