Writer of things that go bump in the night

Tag: Rambo (Page 1 of 2)

No, Virginia, “Die Hard” Is Not a Christmas Movie

Ah, it’s that magical time of year!  When the Hudson hawk nips at the nose, and the skyline over the New Jersey Palisades bruises by midafternoon.  When chimney smoke from private houses spices the air, and strings of colored lights adorn windows and fire escapes.  And, of course, when the Internet engages in its annual bullshit debate as to whether perennial holiday favorite Die Hard, currently celebrating its thirty-fifth anniversary, is a Christmas movie.  And since “bullshit debates” are my brand…


In fourth grade, I scored what was, by 1980s standards, the holy grail:  a best friend with HBO.  Over the following five years, I slept over at his house every weekend, where we watched R-rated action movies into the night.  Whatever HBO was showing that week, we delighted in it, no matter how idiotic (Action Jackson) or forgettable (Running Scared).  For a pair of preadolescent boys, that Saturday-night cinematic grab bag abounded with illicit wonders.

Much as we enjoyed those movies, though, they were for the most part—this isn’t a criticism—ephemeral crap.  We howled at their profane jokes and thrilled to their improbable set pieces, but seldom if ever revisited any of them (Beverly Hills Cop [1984] and its sequel [1987] being a rare exception), and certainly none inspired us to playact their scenarios as we had with PG-rated adventures Ghostbusters (1984) and Back to the Future (1985).  They entertained us, sure, but didn’t exactly impress upon our imaginations in any lasting or meaningful way…

That is, not until an action thriller with the snarky guy from Moonlighting (1985–1989) and Blind Date (1987) came along.  I still remember seeing Die Hard (1988) for the first time, on a thirteen-inch television with side-mounted mono speaker at my friend’s Bronx apartment.  As a viewing experience, it was about as low-def as they come, but that didn’t diminish the white-knuckled hold the movie had on us; we watched it in astonished silence from beginning to end.  From that point on—and this was the year no less than Tim Burton’s Batman had seized the zeitgeist, and our longstanding favorites Ghostbusters and Back to the Future got their first sequelsDie Hard was almost all we could talk about.

At the time, Manhattan College was in the process of erecting a twelve-story student residence overlooking Van Cortlandt Park, and we would gather with our JHS pals at the construction site on weekends, running around the unfinished edifice with automatic squirt guns, playing out the movie’s gleefully violent plot.  Hell, at one point or another, every multistory building in the neighborhood with a labyrinthine basement and rooftop access became Nakatomi Plaza, the setting of a life-and-death battle staged and waged by a group of schoolboys, our imaginations captive to the elemental premise of Die Hard.

We obsessed over that fucking movie so exhaustively, we passed around this still-in-my-possession copy of the pulp-trash novel it was based on—Roderick Thorp’s Nothing Lasts Forever (1979)—until every one of us had had a chance to read it:

The now-battered copy of “Nothing Last Forever” I bought in 1989 at the long-gone Bronx bookstore Paperbacks Plus

The thirteen-year-old boys of the late ’80s were far from the only demographic taken with Die Hard.  The movie proved so hugely popular, it not only spawned an immediate sequel in 1990 (which we were first in line to see at an appallingly seedy theater on Valentine Avenue), but became its own subgenre throughout the rest of that decade.  Hollywood gave us Die Hard on a battleship (Under Siege), Die Hard on a plane (Passenger 57), Die Hard on a train (Under Siege 2:  Dark Territory), Die Hard on a mountain (Cliffhanger), Die Hard on a bus (Speed), Die Hard on a cruise ship (Speed 2:  Cruise Control), Die Hard in a hockey arena (Sudden Death), Die Hard on Rodeo Drive (The Taking of Beverly Hills), Die Hard at prep school (Toy Soldiers)…

Christ, things got so out of control, even Beverly Hills Cop, an established action franchise predating Die Hard, abandoned its own winning formula for the third outing (scripted by Steven E. de Souza, co-screenwriter of the first two Die Hards) in favor of a half-assed “Die Hard in an amusement park” scenario.  This actually happened:

Eddie Murphy returns as Axel Foley—sort of—in “Beverly Hills Cop III” (1994)

None of those films has had the staying power of the original Die Hard.  Mostly that’s owed to Die Hard being a superior specimen of filmmaking.  Director John McTiernan demonstrates uncommonly disciplined visual panache:  He expertly keeps the viewer spatially oriented in the movie’s confined setting, employing swish pans and sharp tilts to establish the positions of characters within a given scene, as well as imbue the cat-and-mouse of it all with breathless tension.

McTiernan consistently sends his hero scuttling to different locations within the building—stairwells, pumprooms, elevator shafts, airducts, the rooftop helipad—evoking a rat-in-a-cage energy that leaves the viewer feeling trapped though never claustrophobic.  The narrative antithesis of the globetrotting exploits of Indiana Jones and James Bond, Die Hard is a locked-room thriller made with an ’80s action-movie sensibility.  It was and remains a masterclass in suspense storytelling—often imitated, as the old saying goes, never duplicated.

Perhaps another key reason for the movie’s durability, its sustained cultural relevance, is owed to its (conditional) status as a celebrated Christmas classic.  Like It’s a Wonderful Life (1946) and National Lampoon’s Christmas Vacation (1989) and Love Actually (2003), Die Hard is a feel-good film—albeit with a considerably higher body count—one is almost compelled to watch each December.  Yet whereas nobody questions any of the aforementioned movies’ culturally enshrined place in the holiday-movie canon—nor that of cartoonishly violent Home Alone (1990)—Die Hard’s eligibility seems perennially under review.

Why does the debate around Die Hard die hard… and is it, in fact, a Christmas movie?

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Highway to Hell:  Car Culture and Hollywood’s Hero-Worship of the Automobile

With road-trip season upon us once again, here’s an examination of how American car culture has been romanticized by the entertainment industry; how automobiles, far from enablers of freedom and individuality, are in fact “turbo-boosted engines of inequality”; and how Hollywood can help remedy an ecocultural crisis it’s played no small role in propagating.


In any given episode, the action reliably starts the same way:  a wide shot of the Batcave, Batmobile turning on its rotating platform to face the cavemouth, camera panning left as the Dynamic Duo descend the Batpoles.  Satin capes billowing, Batman and Robin hop into their modified 1955 Lincoln Futura, buckle up—decades before it was legally required, incidentally—and the engine whines to life as they run through their pre-launch checklist:

ROBIN:  Atomic batteries to power.  Turbines to speed.

BATMAN:  Roger.  Ready to move out.

A blast of flame from the car’s rear thruster—whoosh!—and off they’d race to save the day.

By the time the 1980s had rolled around, when I was first watching Batman (1966–1968) in syndicated reruns, every TV and movie hero worth his salt got around the city in a conspicuously slick set of wheels.  Muscle cars proved popular with working-class ’70s sleuths Jim Rockford (Pontiac Firebird) and Starsky and Hutch (Ford Gran Torino).  The neon-chic aesthetic of Reagan era, however, called for something a bit sportier, like the Ferrari, the prestige ride of choice for Honolulu-based gumshoe Thomas Magnum (Magnum, P.I.) and buddy cops Crockett and Tubbs (Miami Vice).  The ’80s were nothing if not ostentatiously aspirational.

Even when cars were patently comical, they came off as cool despite themselves:  the Bluesmobile, the 1974 Dodge Monaco used in The Blues Brothers (1980); the Ectomobile, the 1959 Cadillac Miller-Meteor Sentinel in Ghostbusters (1984); the Wolfmobile, a refurbished bread truck that Michael J. Fox and his pal use for “urban surfing” in Teen Wolf (1985).

The DMC DeLorean time machine from Back to the Future is clearly meant to be absurd, designed in the same kitchen-sink spirit as the Wagon Queen Family Truckster from National Lampoon’s Vacation (1983), but what nine-year-old boy in 1985 didn’t want to be Michael J. Fox, sliding across the stainless-steel hood and yanking the gull-wing door shut behind him?  And like the characters themselves, the DeLorean evolved with each movie, going from nuclear-powered sports car (Part I) to cold-fusion flyer (Part II) to steampunk-retrofitted railcar (Part III).  “Maverick” Mitchell’s need for speed didn’t hold a candle to Marty McFly’s, who’s very existence depended on the DeLorean’s capacity to reach 88 miles per hour.

Vehicles that carried teams of heroes offered their own vicarious pleasure.  Case in point:  the 1983 GMC Vandura, with its red stripe and rooftop spoiler, that served as the A-Team’s transpo and unofficial HQ—a place where they could bicker comically one minute then emerge through the sunroof the next to spray indiscriminate gunfire from their AK-47s.  The van even had a little “sibling”:  the Chevrolet Corvette (C4) that Faceman would occasionally drive, marked with the same diagonal stripe.  Did it make sense for wanted fugitives to cruise L.A. in such a distinct set of wheels?  Not really.  But it was cool as hell, so.

The Mystery Machine was the only recurring location, as it were, on Scooby-Doo, Where Are You! (1969), and the van’s groovy paint scheme provided contrast with the series’ gloomy visuals.  Speaking of animated adventures, when once-ascetic Vietnam vet John Rambo made the intuitive leap from R-rated action movies to after-school cartoon series (1986), he was furnished with Defender, a 6×6 assault jeep.  Not to be outdone, the most popular military-themed animated franchise of the ’80s, G.I. Joe:  A Real American Hero (1983–1986), featured over 250 discrete vehicles, and the characters that drove them were, for the most part, an afterthought:

With the debut of the 3 ¾” figures in 1982, Hasbro also offered a range of vehicles and playsets for use with them.  In actual fact, the 3 ¾” line was conceived as a way to primarily sell vehicles—the figures were only there to fill them out!

‘3 ¾” Vehicles,’ YoJoe!

But who needs drivers when the vehicles themselves are the characters?  The protagonists of The Transformers (1984–1987) were known as the Autobots, a race of ancient, sentient robots from a distant planet that conveniently shapeshifted into 1980s-specific cars like the Porsche 924 and Lamborghini Countach, among scores of others.  (The premise was so deliriously toyetic, it never occurred to us to question the logic of it.)  Offering the best of both G.I. Joe and The Transformers, the paramilitary task force of M.A.S.K. (1985–1986), whose base of operations was a mountainside gas station (what might be described as Blofeld’s volcano lair meets the Boar’s Nest), drove armored vehicles that transformed into… entirely different vehicles.

Many movies and shows not only featured cars as prominent narrative elements, but literally took place on the roadVacationMad Max (1979).  Smokey and the Bandit (1977).  CHiPs (1977–1983).  Sometimes the car was so important it had a proper name:  General Lee from The Dukes of Hazzard (1979–1985).  Christ, sometimes it was the goddamn series costar:  KITT on Knight Rider (1982–1986).  Shit on David Hasselhoff’s acting ability all you want, but the man carried a hit TV show delivering the lion’s share of his dialogue to a dashboard.  Get fucked, Olivier.

1980s hero-car culture at a glance

As a rule, productions keep multiple replicas of key picture cars on hand, often for different purposes:  the vehicle utilized for dialogue scenes isn’t the one rigged for stunts, for instance.  It’s notable that the most detailed production model—the one featured in medium shots and closeups, in which the actors perform their scenes—is known as the “hero car.”  And why not?  Over the past half century, Hollywood has unquestionably programmed all of us to recognize the heroism of the automobile.

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In the Multiverse of Madness: How Media Mega-Franchises Make Us Their Obedient Servants, Part 2

Editor’s note:  Owed to the length of “In the Multiverse of Madness,” I divided the essay into two posts.  If you haven’t already, I encourage you to read Part 1 first, and please feel welcome to offer feedback on that post, this one, or both in the comments section of Part 2 below.  Thank you.


Previously on “In the Multiverse of Madness,” we covered the three engagement strategies (and correlating tactics) transmedia mega-franchises deploy to keep us consuming each new offering in real time:  by leveraging FOMO via “spoilers”; by encouraging “forensic fandom” with Easter eggs and puzzle-boxing; and by reversing “figure and ground.”  Now let’s talk about why 1970s-born adults have been particularly susceptible to these narrative gimmicks—and what to do about it.

X Marks the Spot

Mega-franchises are dependent on a very particular demographic to invest in their elaborate and expanding multiverse continuities:  one that has both a strong contextual foundation in the storied histories of the IPs—meaning, viewers who are intimately familiar with (and, ideally, passionately opinionated about) all the varied iterations of Batman and Spider-Man from the last thirty or so years—and is also equipped with disposable income, as is typically the case in middle age, hence the reason Gen X has been the corporate multimedia initiative’s most loyal fan base.  Fortunately for them, we’d been groomed for this assignment from the time we learned to turn on the television.

Very quickly (if it isn’t already too late for that):  From 1946 through 1983, the FCC enforced stringent regulations limiting the commercial advertisements that could be run during or incorporated into children’s programming.  However:

Ronald W. Reagan did not much care for any regulations that unduly hindered business, and the selling of products to an entire nation of children was a big business indeed.  When Reagan appointed Mark S. Fowler as commissioner of the FCC on May 18, 1981, children’s television would change dramatically.  Fowler championed market forces as the determinant of broadcasting content, and thus oversaw the abolition of every advertising regulation that had served as a guide for broadcasters.  In Fowler’s estimation, the question of whether children had the ability to discriminate between the ads and the entertainment was a moot point; the free market, and not organizations such as [Actions for Children’s Television] would decide the matter.

Martin Goodman, “Dr. Toon:  When Reagan Met Optimus Prime,” Animation World Network, October 12, 2010

In the wake of Fowler’s appointment, a host of extremely popular animated series—beginning with He-Man and the Masters of the Universe but also notably including The Transformers, G.I. Joe:  A Real American Hero, and M.A.S.K. for the boys, and Care Bears, My Little Pony, and Jem for young girls—flooded the syndicated market with 65-episode seasons that aired daily.  All of these series had accompanying action figures, vehicles, and playsets—and many of them, in fact, were explicitly based on preexisting toylines; meaning, in a flagrant instance of figure-and-ground reversal, the manufacturers often dictated narrative content:

“These shows are not thought up by people trying to create characters or a story,” [Peggy Charren, president of Action for Children’s Television] explained, terming them “program-length advertisements.”  “They are created to sell things,” she said.  “Accessories in the toy line must be part of the program.  It reverses the traditional creative process.  The children are getting a manufacturer’s catalogue instead of real programming content.”

Glenn Collins, “Controversy about Toys, TV Violence,” New York Times, December 12, 1985

This was all happening at the same time Kenner was supplying an endless line of 3.75” action figures based on Star Wars, both the movies and cartoon spinoffs Droids and Ewoks.  Even Hanna-Barbera’s Super Friends, which predated Fowler’s tenure as FCC commissioner by nearly a decade, rebranded as The Super Powers Team, complete with its own line of toys (also courtesy of Kenner) and tie-in comics (published by DC), thereby creating a feedback loop in which each product in the franchise advertised for the other.  Meanwhile, feature films like Ghostbusters and even the wantonly violent, R-rated Rambo and RoboCop movies were reverse-engineered into kid-friendly cartoons, each with—no surprise here—their own action-figure lines.

I grew up on all that stuff and obsessed over the toys; you’d be hard-pressed to find a late-stage Xer that didn’t.  We devoured the cartoons, studied the comics, and envied classmates who were lucky enough to own the Voltron III Deluxe Lion Set or USS Flagg aircraft carrier.  To our young minds, there was no differentiating between enjoying the storyworlds of those series and collecting all the ancillary products in the franchise.  To watch those shows invariably meant to covet the toys.  At our most impressionable, seventies-born members of Gen X learned to love being “hostage buyers.”  Such is the reason I was still purchasing those goddamn Batman comics on the downslope to middle age.

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Here Lies Buffy the Vampire Slayer: On Letting Go of a Fan Favorite—and Why We Should

Last month, actress Charisma Carpenter publicly confirmed a longstanding open secret in Hollywood:  Buffy the Vampire Slayer creator and Avengers writer/director Joss Whedon is an irredeemable asshole.

For years, fans of “Buffy the Vampire Slayer,” which aired on the WB and UPN from 1997 to 2003, have had to reconcile their adoration for a show about a teenage girl who slays monsters with the criticism that often swirled around her creator.

Mr. Whedon’s early reputation as a feminist storyteller was tarnished after his ex-wife, the producer Kai Cole, accused him of cheating on her and lying about it.  The actress Charisma Carpenter, a star of the “Buffy” spinoff “Angel,” hinted at a fan convention in 2009 that Mr. Whedon was not happy when she became pregnant.

In July, Ray Fisher, an actor who starred in Mr. Whedon’s 2017 film “Justice League,” accused him of “gross” and “abusive” treatment of the cast and crew. . . .

On Wednesday, Ms. Carpenter released a statement in support of Mr. Fisher, in which she said Mr. Whedon harassed her while she was pregnant and fired her after she gave birth in 2003. . . .

Over the past week, many of the actors who starred on “Buffy,” including Sarah Michelle Gellar, who played Buffy Summers, have expressed solidarity with Ms. Carpenter and distanced themselves from Mr. Whedon.  The actress Michelle Trachtenberg, who played Buffy’s younger sister, Dawn, alleged on Instagram on Thursday that Mr. Whedon was not allowed to be alone with her.

“I would like to validate what the women of ‘Buffy’ are saying and support them in telling their story,” Marti Noxon, one of the show’s producers and longtime writers, said on Twitter.  Jose Molina, a writer who worked on Mr. Whedon’s show “Firefly,” called him “casually cruel.”

Maria Cramer, “For ‘Buffy’ Fans, Another Reckoning With the Show’s Creator,” New York Times, February 15, 2021

If the copious fan-issued blog posts and video essays on this damning series of insider testimonials is an accurate barometer, Millennials have been particularly crestfallen over Whedon’s fall from grace.  It’s only over the last few years, really, I’ve come to truly appreciate just how proprietary they feel about Buffy the Vampire Slayer.  That surprises me still, because I tend to think of Buffy as a Gen X artifact; after all, the modestly successful if long-derided (by even screenwriter Whedon himself) feature film was released five years before its TV sequel.  (If you don’t remember—and I’ll bet you don’t—the movie’s shockingly impressive cast includes no less than pre-stardom Xers Hilary Swank and Ben Affleck.)  I recall seeing this one-sheet on a subway platform during the summer between sophomore and junior years of high school—

Fran Rubel Kuzui’s “Buffy the Vampire Slayer” (1992)

—and thinking somebody had finally made a spiritual sequel to my formative influence:  Joel Schumacher’s Gen X cult classic The Lost Boys.  (Turned out, however, I was gonna have to do that myself.)  I was sold!  I marvel still at how the advertisement’s economical imagery conveys the movie’s entire premise and tone.  So, yes—I was the one who went to see Buffy the Vampire Slayer in theaters.  Guilty as charged.

But it was the TV series, I’ll concede, that took Buffy from creative misfire to cultural phenomenon, so it stands to reason it made such an indelible impression on Millennials.  I submit that more than any content creator of his cohort—more so than even celebrated pop-referential screenwriters Kevin Smith or Quentin Tarantino or Kevin Williamson—Whedon is preeminently responsible for the mainstreaming of geek culture at the dawn of the Digital Age.

Buffy not only coincided with the coming out of geeks from the dusty recesses of specialty shops, it helped facilitate that very cultural shift:  As John Hughes had done for Gen X a decade earlier, Whedon spoke directly to the socially and emotionally precarious experience of adolescent misfits, and his comic-book-informed sensibilities (before such influences were cool) endowed the Buffy series with a rich, sprawling mythology—and star-crossed romance (beautiful though it is, Christophe Beck’s Buffy/Angel love theme, “Close Your Eyes,” could hardly be described as optimistic)—over which fans could scrupulously obsess.

What’s more, all three cult serials Whedon sired were alienated underdogs in their own right:  Buffy the Vampire Slayer, a reboot of a campy B-movie on a fledgling, tween-centric “netlet” that no one took seriously; Angel, a second-class spinoff that was perennially on the brink of cancelation (and ultimately ended on an unresolved cliffhanger); and Firefly, his ambitious Star Wars–esque space opera that lasted exactly three months—or less than the average lifespan of an actual firefly.  That these shows struggled for mainstream respect/popular acceptance only burnished Whedon’s credentials as the bard of geek-outsider angst…

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“It’s Over, Johnny”: The Thrill Is Gone in “Rambo: Last Blood”

The following article discusses story details of Rambo:  Last Blood.

In the lead-up to Creed (2015), the New Yorker published a fascinating analysis of the six Rocky movies, arguing that they can be viewed as a trilogy:  In Rocky (1976) and Rocky II (1979), the Italian Stallion goes from nobody to somebody; in III (1982) and IV (1985), he mutates once again, this time from hero to superhero; Sylvester Stallone then sought to extricate the champ from the excesses of Reagan’s America (the robot butler, anyone?), setting up Rocky’s ignoble return to the streets of Philly in Rocky V (1990), then credibly reestablishing him as an underdog in Rocky Balboa (2006).  It was this iteration of Rocky—the purest version—that Stallone reprised in Creed and Creed II (2018), in which an aging, widowed, streetwise Rocky acts (reluctantly at first) as mentor and trainer to a young protégé.

Sylvester Stallone in “Rambo: Last Blood” (2019)

Sly’s other signature role, troubled Vietnam vet John Rambo, has had no less of a winding road through the past five decades when it comes to his ever-evolving characterization:  The self-hating solider of David Morrell’s 1972 novel First Blood was recast as a sympathetic hero in the 1982 movie of the same name, who in turn became the jingoistic superhero of Rambo:  First Blood, Part II (1985) and Rambo III (1988).  It was only in his belated fourth cinematic adventure, Rambo (2008), that his prototypal literary temperament atavistically asserted itself:

You know what you are, what you’re made of.  War is in your blood.  Don’t fight it.  You didn’t kill for your country—you killed for yourself.  God’s never gonna make that go away.  When you’re pushed, killing’s as easy as breathing.

Rambo’s inner monologue in Rambo (2008)

Upon ending the prolonged moratorium on both creatively depleted franchises in the aughts, Stallone didn’t “retcon” some of the lesser entries in the Rocky and Rambo series, but rather embraced them as part of both heroes’ long emotional arcs:  Just as Creed II redeems the hokey jingoism of Rocky IV, Rambo IV acknowledges that the previous sequels glorified violence—gleefully, even pornographically—and burdens the protagonist with the guilt of that indefensible carnage, refusing to let him off the hook for it.  The inconvenient mistakes of the past aren’t expunged from the hagiographies of either of these American icons for the sake of a cleaner narrative—an increasingly common (and inexcusably lazy) practice in franchise filmmaking, as evidenced by recent “do-over” sequels to Terminator and Halloween—but instead seed the conditions in which we find both Rocky and Rambo at the next stage of their ongoing sagas.

So, in Rambo:  Last Blood (2019), which sees the itinerant commando back home at his ranch in Arizona (per the coda of the last movie), the big question I had going into the film was this:  Which permutation of Rambo would we find in this story—the one about what happened after Johnny came marching home?  What might Rambo, who has always served a cultural Rorschach—first as an expression of the political disillusionment of the seventies, then recruited in the eighties to serve as poster boy for the Reagan Doctrine—tell us about ourselves in the Trump era?

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Foundations of Storytelling, Part 1: The Logline

This is the first post in an occasional series.

With the Second World War looming, a daring archaeologist-adventurer is tasked by the U.S. government to find the Ark of the Covenant—a Biblical artifact of invincible power, lost for millennia in the desert sands of Egypt—before it can be acquired by the Nazis.

On Christmas Eve, an off-duty police officer is inadvertently ensnared in a life-or-death game of cat-and-mouse in an L.A. skyscraper when his wife’s office party is taken hostage by a dozen armed terrorists.

Over the Fourth of July holiday, a resort-island sheriff finds himself in deep water—literally—when his beach is stalked by an aggressive great white shark that won’t go away.

All of the above story concepts should sound familiar—that’s why I chose them.  Yes, Raiders of the Lost Ark, Die Hard, and Jaws are all popular—now classic—works of commercial cinema.  But they are also excellent exemplars of storytelling at their most basic, macrostructural levels, as demonstrated by the catchy summaries above, known in Hollywood as “the logline.”

When a single image, let alone a single sentence, imparts the essence of a story, the underlying concept is a powerful, primal one

 

THE LOGLINE AS A SELLING TOOL

The logline is a sales pitch:  In a single compact sentence, it conveys the protagonist (respectively:  the adventurous archaeologist; the off-duty cop; the beach-resort sheriff), the antagonist (the Nazis; the terrorists; the shark), the conflict and stakes (possession of the Ark for control of the world; the confined life-and-death struggle; the destruction of a man-eating leviathan), the setting (1930s Egypt; an L.A. skyscraper at Christmas; a summer resort), and the tone/genre (action/adventure; action-thriller; adventure/horror).  You can even reasonably glean the Save the Cat! category of each:

  • Raiders as Golden Fleece (Subgenre:  “Epic Fleece”)
  • Die Hard as Dude with a Problem (“Law Enforcement Problem”)
  • Jaws as Monster in the House (“Pure Monster”)

A cogent synopsis like any of the above allows a prospective buyer to “see” the creative vision for the movie, ideally triggering the three-word response every screenwriter longs to hear:  “Tell me more.”

Note what isn’t included in the logline:  The names of any of the characters.  Thematic concerns.  Emotional arcs.  Subplots.  Descriptions of particular set pieces.  That’s the “tell me more” stuff, and none of it is necessary—it is, in fact, needlessly extraneous—for the “elevator pitch,” so called for the brief window one has to hook to an exec before he steps off onto his floor (read:  loses interest).  The point of a logline is to communicate the story’s most fundamental aspects, and to capture what’s viscerally exciting about the premise.

I mean, if you’d never seen Raiders, Die Hard, or Jaws—if you knew nothing else about them other than the information contained in those loglines—you’d already have a sense of why these are, or could at least make for, gripping stories.  Pitch any one of them to a movie executive, and he can immediately envision the scenes—or at least the potential for them—suggested by the central premise.  Each one piques curiosity and, one step further, inspires the imagination.

The Raiders logline is so compelling because it takes (what was at the time) an arcane scholarly discipline, archaeology, and credibly applies it to an action-film archetype, typically the province of superspies like 007.  It also features historical elements that don’t seem like they should belong together—Nazis and Biblical relics—to envision something simultaneously smart and thrilling.

The Die Hard and Jaws loglines are exciting because they take their police-officer protagonists and essentially reduce them to “everyman” status (unlike Raiders, which features a specialist as its hero) by putting them in overwhelmingly harrowing situations that play to some of our most primal fears:  terrorism and sharks.  In short, they have that compelling What if? factor.

That’s how those stories got sold, and how the movies themselves got made.  We don’t need any information beyond what we get in those loglines to want to see the finished product.  As such, condensing a story to its logline is an absolutely essential skill for any screenwriter.

Let me amend that:  It is an essential skill for all storytellers, novelists included—perhaps especially.  And its applications are far broader than simply marketing.

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Classifying the “Star Trek” Movies by Their “Save the Cat!” Genre Categories

Star Trek turned fifty this year (something older than me, mercifully), but you needn’t be a fan to appreciate some of the lessons writers of fiction can take from its successes and failures during its five-decade voyage.  I mean, I probably wouldn’t myself qualify as a “Trekkie”—I simply don’t get caught up in the minutiae.  What I’ve always responded to in Trek is its thoughtful storytelling and philosophical profundity.  “Even the original series, for all its chintziness,” someone told me when I was thirteen, “it was still the thinking man’s show.”

I recall watching The Original Series in syndication, and being swept away by the classic time-travel episode “The City on the Edge of Forever”; finally I understood that Trek was about ideas, and those could be just as thrilling—more so, in fact—than set pieces.  Anyone who was around for it certainly remembers the excitement when The Next Generation premiered, unknowingly kicking off perhaps the first major-media “shared fictional universe” two decades before Marvel got there.  I watched the pilot with my father—which was a big deal, since television wasn’t his thing (the nightly news excepting)—and I haven’t forgotten his lovely, two-word appraisal of the first episode when it was over:  “It’s kind,” he said, with no further elaboration.

It took some years to fully appreciate that assessment.  Having grown up on the adventures of James T. Kirk, the original captain’s renegade spirit and cowboy diplomacy appealed to my juvenile worldview; Picard, on the other hand, seemed like a high-school principal in comparison.  But over time, I came to identify with Picard’s genteel, introspective mindset, and every line he uttered—even the technobabble—sounded like poetry from the mouth of Patrick Stewart, who endowed his performance with such dignity and conviction.  For me, the best part of Star Trek was getting Picard’s closing takeaway on the issue du jour.

The franchise continued to grow as I did, and my wife, whom I started dating at nineteen, was as much a fan as I was, it turned out, and we looked forward every few years to the next feature film, until the series finally, against all expectation, sputtered out with Nemesis (2002) and Enterprise (2001–2005).  Among other reasons for that, Trek had been eclipsed by a new sci-fi franchise—The Matrix—that spoke to the ethos of our new Digital Age.  Perhaps more than any other genre, science fiction needs to reflect its times, and times change; finality is something to be accepted—embraced, even—not feared.  The Enterprise, thusly, had been decommissioned.

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Pop-Culture Digest: Musings on Annalise Keating, Postnarrativity, and “Twilight”

Readers of this blog (I trust I’m not being quixotically presumptuous by my use of the plural form) have come to expect in-depth, long-form essays here, but today I’d like to try something different:  I thought I’d offer brief commentary on three unrelated pop-cultural developments that are directly relevant to articles I posted this past summer.

 

MURDER!

In my analysis of the first season of How to Get Away with Murder, I concluded by asserting that series creator Peter Nowalk left himself little choice but to reconfigure protagonist Annalise Keating’s psychological profile (yet again) on account of how carelessly he exhausted her backstory in the initial fifteen-episode run.  And, boy, he did not waste any time proving me correct.

Right in the season premiere, we learned (via one of several clunky pieces of exposition) that Annalise has a “wild-child” side (who knew?), and later we saw her partying the night away under the strobe lights of a dance club—with her students, no less!

No, sorry—that doesn’t play.  Here’s why:  It is a complete violation of one of her core traits (and a defense mechanism, at that)—“publicly composed and guarded.”

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To Survive and Thrive: Strategic Genre Switches in “The Hunger Games”

You sensed it right from the start:  The familiar plot machinations of The Hunger Games series weren’t there to comfort us (in their perversely dystopian way) in the latest theatrical entry, Mockingjay, Part 1.  The world and characters were the same, sure, yet we found ourselves, like the protagonist herself, immediately disoriented in this third go-round; nothing about this adventure, for us or for her, could be deemed business as usual.

So, what changed?

I’ve written a great deal about how indispensable I find Blake Snyder’s ten story models, but have offered little thus far in the way of illustration.  The Hunger Games series, a powerhouse big-studio franchise if ever there was one, provides an object lesson in two distinct types of Save the Cat! genres.

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Who’s Laughing Now? Different Depictions of the Joker, Part 2

Last week, we looked at the Joker as portrayed by Jack Nicholson in Tim Burton’s 1989 blockbuster Batman and analyzed his five traits:

  1. Criminally, murderously sociopathic
  2. Wickedly macabre sense of humor
  3. Grandiose/theatrical
  4. Artistic/aesthetic
  5. Egomaniacal

This interpretation somewhat varied from those that had come before it:  He was certainly more lethal than Cesar Romero’s Clown Prince of Crime from the old Adam West series, and artistic is such a singular Tim Burton peculiarity—a signature he left on the crazy-quilt mosaic that comprises the Joker in his ever-evolving mythic totality; in American Idol’s clichéd parlance, Burton “made it his own.”  His Joker shared an undeniable DNA strand with the arch-villain created by Jerry Robinson, Bill Finger, and Bob Kane in 1940, the one later personified by Romero in the sixties, as well as then-contemporary comic incarnations as envisioned by Frank Miller (The Dark Knight Returns), Alan Moore (The Killing Joke), and Grant Morrison (Arkham Asylum:  A Serious House on Serious Earth), despite the markedly different aesthetics within which each of those varied interpretations were realized.

Because where is the line drawn, really, between a reinterpretation and an altogether different character?  How does an artist (in a vocationally general sense) redefine a folkloric figure to reflect his own personal idiosyncrasies, the sociocultural conditions of the day, or both, while still working within the recognizable parameters of a time-honored fictional creation?

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