Writer of things that go bump in the night

Tag: shared cinematic universe

“Scream” at 25: Storytelling Lessons from Wes Craven’s Slasher Classic

In honor of the twenty-fifth anniversary of Wes Craven’s Scream, released on this date in 1996, here’s how the movie revived a genre, previewed a defining characteristic of Generation X, dramatized the psychological toll of trauma with uncommon emotional honesty—and how it even offers a roadmap out of the prevailing narrative of our time:  extractive capitalism.


For all the decades we’ve been together, my wife and I have observed a particular protocol, probably owed to how many movies we used to see at the two-dollar cinema in Hell’s Kitchen when we were dirt-poor college students:  Upon exiting the theater, neither issues a comment on or reaction to the film we just saw.  Instead, we save the discussion for when we’re seated at a nearby restaurant, at which point one or the other invariably asks, “Do you want to go first?”  As far as I can recall, we’ve broken with that tradition but once.

“We just saw a classic,” she blurted as we staggered our way through the lobby moments after seeing Scream.  “They’ll still be talking about that in twenty years.”  (Such an estimate, in fairness, seemed like a glacially long time when you’re only as many years old.)

In fact, a full quarter century has now passed since the release of the late Wes Craven’s postmodern slasher masterpiece, and the movie has very much earned a fixed place in the cultural consciousness.  That opening sequence alone, so shocking at the time, hasn’t lost any of its power to frighten and disturb; an entire semester could be spent studying it, from the exquisite camerawork to the dramatic pacing to Drew Barrymore’s heartwrenchingly credible performance as a young woman scared shitless—and this despite having no one in the scene to act against save a voice on a phone.  Ten minutes into the movie, its marquee star is savagely disemboweled… and now you don’t know what the hell to expect next!

Drew Barrymore as Casey Becker in “Scream”

I really can’t say I’ve seen a horror film since that was at once so scary, clever, entertaining, influential, and of its moment the way Scream was.  With eerie prescience, Craven and screenwriter Kevin Williamson (born 1965) seemed to put their finger on an idiopathic attribute of Generation X that would, as Xers settled into adulthood and eventually middle age, come to define the entirety of the pop-cultural landscape over which we currently preside:  that rather than using fiction to reflect and better understand reality—viewing narrativity as “a coherent design that asks questions and provides opinions about how life should be lived,” per Christopher Vogler—we more or less gave up on understanding reality in favor of mastering the expansive, intricate storyworlds of Star Wars and Star Trek, DC and Marvel, Westworld and Game of Thrones.  And such figure-ground reversal started long before the Marvel–industrial complex capitalized on it.

In the early ’90s, as the first members of Gen X were becoming filmmakers, avant-garde auteurs like Quentin Tarantino (born 1963) and Kevin Smith (1970) not only devoted pages upon pages in their screenplays to amusingly philosophical conversations about contemporary pop culture, but the characters across Tarantino and Smith’s various movies existed in their own respective shared universes, referencing other characters and events from prior and sometimes even yet-to-be-produced films.  That kind of immersive cinematic crosspollination, inspired by the comic books Tarantino and Smith had read as kids, rewarded fans for following the directors’ entire oeuvres and mindfully noting all the trivial details—what later came to be known as “Easter eggs.”

What’s more, the trove of pop-cultural references embedded in their movies paid off years of devoted enrollment at Blockbuster Video.  Whereas previously, fictional characters seemed to exist in a reality devoid of any pop entertainment of their own—hence the reason, for instance, characters in zombie movies were always on such a steep learning curve—now they openly debated the politics of Star Wars (Clerks); they analyzed the subtext of Madonna lyrics (Reservoir Dogs); they waxed existential about Superman’s choice of alter ego (Kill Bill:  Volume 2); they even, when all was lost, sought the sagacious counsel of that wisest of twentieth-century gurus:  Marvel Comics’ Stan Lee (Mallrats).

For Gen X, our movies and TV shows and comics and videogames are more than merely common formative touchstones, the way, say, the Westerns of film (Rio Bravo, The Magnificent Seven) and television (Bonanza, Gunsmoke) had been for the boomers.  No, our pop culture became a language unto itself:  “May the Force be with you.”  “Money never sleeps.”  “Wax on, wax off.”  “Wolfman’s got nards!”  “I’m your density.”  “Be excellent to each other.”  “Do you still want his daytime number?”  “Just when you thought it was safe to go back in the water…”

Those are more than quotable slogans; they’re cultural shorthands.  They express a worldview that can only be known and appreciated by those of us encyclopedically literate in Reagan-era ephemera, like the stunted-adolescence slackers from Clerks and nostalgic gamer-geeks of Ready Player One and, of course, the last-wave Xers in Scream:

Kevin Williamson, “Scream” (undated screenplay draft), 89

The characters from Scream had grown up watching—arguably even studying—Halloween and Friday the 13th and A Nightmare on Elm Street on home video and cable TV, so they had an advantage the teenage cannon fodder from their favorite horror movies did not:  They were savvy to the rules of the genre.  Don’t have sex.  Don’t drink or do drugs.  Never say “I’ll be right back.”

There was a demonstrably prescriptive formula for surviving a slasher movie—all you had to do was codify and observe it.  That single narrative innovation, the conceptual backbone of Scream, was revelatory:  Suddenly everything old was new again!  A creatively exhausted subgenre, long since moldered by its sequel-driven descent into high camp, could once again be truly terrifying.

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It’s Alive! Return of the Universal Classic Monsters

Ah, the “shared cinematic universe”—the favored narrative model–cum–marketing campaign of the new millennium!  Pioneered by Marvel, it wasn’t long before every studio in town wanted a “mega-franchise” of its own, feverishly ransacking its IP archives for reliable brands to exploit anew.  By resurrecting the Universal Classic Monsters, Universal Studios saw an opportunity to create its own interconnected multimedia initiative… and the so-called “Dark Universe” was born.

Well, not born, exactly—more like announced.  When the first offering, Dracula Untold, took a critical beating and underperformed domestically, Universal promptly issued a retraction:  “Just kidding!  That wasn’t really the first Dark Universe movie!”  An all-star cast was hastily assembled:  Russell Crowe as Jekyll and Hyde!  Javier Bardem as Frankenstein’s monster!  Johnny Depp as the Invisible Man!  Angelina Jolie as the Bride of Frankenstein!  And first up would be Tom Cruise in The Mummy

Um… isn’t this precisely the kind of arrogant presumption most of the Universal Classic Monsters came to regret?

Except—whoops!The Mummy bombed, too… at which point the sun rather quietly went down on the Dark Universe project altogether.  Seems launching a shared fictional universe is considerably harder than Marvel made it look.  Imagine that.

The thing is, we already had a revival—arguably a cinematic renaissance—of the Universal Classic Monsters in the 1990s.  Dracula, Frankenstein, the Mummy, the Invisible Man, the Wolf Man, and Dr. Jekyll and Mr. Hyde were given gloriously Gothic reprisals in an (unrelated) series of studio features that starred some of the biggest names in Hollywood.  None of those projects were cooked up in a corporate think tank, but were instead the idiosyncratic visions of a diverse group of directors—the artists behind no less than The Godfather, The Graduate, The Crying Game, Dangerous Liaisons, and Basic Instinct, to name a few—employing horror’s most recognizable freaks to (for the most part) explore the anxiety of confronting the end of not merely a century, but a millennium.

If the respective creative efforts of these filmmakers were uncoordinated, their common agenda was entirely logical.  Many of their fiendish subjects, after all, first arrived on the cultural scene at the end of the previous century:  Strange Case of Dr Jekyll and Mr Hyde was published in 1886; both Dracula and The Invisible Man in 1897.  Furthermore, their stories tended to speak to either the hazards of zealous scientific ambition (Frankenstein, The Invisible Man, Dr Jekyll and Mr Hyde), or, in the case of Dracula and The Mummy, the limitations of it—of humankind’s attempts to tame the natural world through technology:  “And yet, unless my senses deceive me, the old centuries had, and have, powers of their own which mere ‘modernity’ cannot kill” (from Jonathan Harker’s journal, dated 15 May).

Even the Wolf Man serves as a metaphor for the primal instincts we’ve suppressed under our civilized veneer; far from having learned to let our two halves coexist in harmony, they are instead at war within the modern man and woman.  These are existential issues that seem to weigh more heavily on us at the eve of a new epoch, which is arguably why the monstrous creations we use to examine them flourished in the literature of the 1890s and then again, a century later, through the cinema of the 1990s.  It goes to illustrate that sometimes fictional characters simply speak to their times in a very profound way that can’t be engineered or anticipated.  It’s just alchemical, much as Hollywood would prefer it to be mathematical.

With that in mind, let’s have a look at the unofficial “Universal Classic Monsters reprisal” of the nineties (and I’ve included a few other likeminded films from the movement) to better appreciate what worked and what sometimes didn’t.

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The Great Escape: What the Ascendancy of Comic-Book Culture Tells Us about Ourselves

Lest anyone doubt the real-world superheroic capabilities of a fictional character, let me state for the record that Batman taught me how to read.

For in watching the syndicated reruns of the Adam West series in the late seventies—the kitschy opening credits, specifically—my not-yet-literate mind eventually recognized a correlation between the splashy title-card logo and repetitive choral chant that accompanied it, and “Batman” became the first word I could read and write.  Absolutely true story.

"Ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba! Batman!"

“Ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba, ba! Bat-man!”

I loved the old Batman show—the pop-art color scheme and Dutch angles (not that I took conscious note of such stylistics at the time) were like a cartoon come to life.  The camp humor?  Entirely lost on me:  When Batman and Robin slid down the Batpoles and zoomed off in the Batmobile—staged in that glorious life-sized playset of a Batcave—the sense of adventure was kinetic.  And when the villain-of-the-week left our heroes for dead in some Rube Goldbergian contraption—their fate to be determined in twenty-four agonizing hours!—the tension was excruciating.

Unlike most of my heroes at that time—Michael Knight, the Duke boys—the Dynamic Duo weren’t confined to the limited jurisdiction of their own fictional worlds, but rather popped up elsewhere, too, in animated form on The New Scooby-Doo Movies and Super Friends, and I never quite understood why no one had thought to put Adam West, Christopher Reeve, and Lynda Carter in a movie together; with no concept of copyright issues or irreconcilable aesthetics or what later came to be called “shared cinematic universes,” it seemed like a no-brainer to assemble an all-star superhero team from the preexisting talent pool.

Batman v Superman: Dawn of Justice

Batman v Superman: Dawn of Justice

Thirty-five years after I—along with an entire generation raised on the same pop-cultural diet, it turns out—first dreamed it, the team formerly known as the Super Friends are getting the tent-pole treatment next month with the release of Batman v Superman:  Dawn of Justice, Warner Bros.’ opening-salvo attempt at the kind of license to print cash shared cinematic universe Marvel has so deftly pioneered (to the envy of every studio in Hollywood).  Fanboy anticipation is at a full boil, if enthusiasm on social media is any barometer; many are counting down the days with a breadth of fanaticism ordinarily reserved for the Second Coming, others forecasting the would-be mega-franchise’s stillbirth, but all are anxiously awaiting Dawn.

Not me, though.  I can say with absolute and irrevocable certainty that I’ll be sitting out Batman v Superman—in theaters, on home video, on cable.  In perpetuity.

But, more on that shortly.

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