Writer of things that go bump in the night

Tag: The Walking Dead

The Last Walking Infinity Throne Corrupts Infinitely:  How the Mega-Franchise Format Warps Creative Storytelling Goals

“As a medium, stories have proven themselves great as a way of storing information and values, and then passing them on to future generations”—Douglas Rushkoff, Present Shock:  When Everything Happens Now (New York:  Penguin Group, 2013), 16.

Traditionally, stories have been organized around universal dramatic principles first identified by Aristotle in Poetics, later codified by Joseph Campbell in The Hero with a Thousand Faces, and most recently customized for screenwriters in programs like Blake Snyder’s Save the Cat!  But in recent decades, narrativity has taken on a new, shapeless, very possibly endless permutation:  the transmedia “mega-franchise”—that is, the intertextual and ever-expanding storyworlds of Marvel, Star Wars, The Conjuring, Harry Potter’s Wizarding World, et al.

In this month’s guest post, friend of the blog Dave Lerner returns to delineate the five creative objectives of storytelling—and how those have mutated, along with narrativity itself, in this era of branded-IP entertainment.


From the first cave paintings to the Homeric epics to the Globe Theatre to the multicamera sitcom, storytellers across the ages have told stories for reasons so obvious they often go unstated and unacknowledged.

Let’s take a look at the five creative goals that guide storytellers in any medium, whether it be a movie, novel, TV episode, comic book, or otherwise.  Commercial considerations such as “profit” and “being hired to do so” are omitted here, as these are not creative goals.

Storytelling Goal #1:  Entertainment

Elementary!  The storyteller intends for their audience to have fun, to relax, to take their minds off their problems, to experience another world, another life, for a while.  Pure escapism.  While some may decry “mindless entertainment,” I would argue that it has a necessary place in life—and I’m not the only one who sees the virtues of escapist stories:

Hence the uneasiness which they arouse in those who, for whatever reason, wish to keep us wholly imprisoned in the immediate conflict.  That perhaps is why people are so ready with the charge of “escape.”  I never fully understood it till my friend Professor Tolkien asked me the very simple question, “What class of men would you expect to be most preoccupied with, and hostile to, the idea of escape?” and gave the obvious answer:  jailers.

C. S. Lewis, On Stories:  And Other Essays on Literature

Storytelling Goal #2:  Artistic Expression

Although the definition of “Art” has been and will be debated endlessly, for the purpose of this category I will use the second definition from Wiktionary:

The creative and emotional expression of mental imagery, such as visual, auditory, social, etc.

To further specify, art is more about the feelings the artist is expressing and the statement the artist is making than the emotions they are attempting to evoke in their audience.

Arguments about whether or not a given piece is “art,” or a given medium is “capable of creating art,” though valid in other contexts, will be disregarded here.  I’ll assume if you say your piece is art, then it’s art.  I am also ignoring the quality of the piece, the term “a work of art.”  By my definition, a movie can be as much a piece of art as a painting, sculpture, symphony, literary novel, etc., though when it is, it’s usually called a “film” and not a “movie.”

Storytelling Goal #3:  Education

The storyteller aspires to teach their audience something they did not know before.  While documentaries and lectures are obvious examples, many read historical novels or hard science fiction for much the same purpose.  When I was a child, I first learned that water expands when it freezes from a Shazam! comic book.  Of course, a person may forget most of what they’d learned almost immediately afterwards, but the learning experience itself was enjoyable.

“Young Indiana Jones,” recently studied here, incorporated biographical information about many early-20th-century historical figures, fulfilling the third of five storytelling goals

Even if the “facts” presented are deliberately inaccurate, as long the intent is for people to believe them, this category applies.

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Book Review:  “Blood, Sweat & Chrome” by Kyle Buchanan

Kyle Buchanan’s Blood, Sweat & Chrome, published by William Morrow in February, chronicles the not-to-be-believed making of George Miller’s Mad Max:  Fury Road (2015) from conception to release through interviews with its cast and crew, and celebrates the inspiring creative imagination of the filmmakers, who defied the odds to create a contemporary classic—a movie as singularly visceral as it is stunningly visual.

But much like the nonstop action in the movie itself, the adulation expressed in the book never pauses to interrogate Miller and company’s moral imagination.  Let’s fix that, shall we?


I abhor nostalgia, particularly for the 1980s and ’90s, but I’ve recently found myself revisiting many of the films and television shows of the latter decade, the period during which I first knew I wanted to be a cinematic storyteller, when earnest star-driven Oscar dramas like Forrest Gump (1994) coexisted with, and even prospered alongside, paradigm-shifting indies à la Pulp Fiction (also ’94).  Those days are gone and never coming back—the institution formerly known as Hollywood is now the superhero–industrial complex—but I’ve wondered if some of those works, so immensely popular and influential then, have stood the test of time?

Yet my informal experiment has been about much more than seeing if some old favorites still hold up (and, by and large, they do); it’s about understanding why they worked in the first place—and what storytelling lessons might be learned from an era in which movies existed for their own sake, as complete narratives unto themselves rather than ephemeral extensions of some billion-dollar, corporately superintended brand.

In an entertainment landscape across which there is so much content, most of it deceptively devoid of coherence or meaning—a transmedia morass I’ve come to call the Multiverse of Madness—the secret to studying narrativity isn’t to watch more but rather less.  To consume fewer movies and TV shows, but to watch them more selectively and mindfully.  Pick a few classics and scrutinize them until you know them backwards and forwards.

In college, I spent an entire semester analyzing Citizen Kane (1941), from reading multiple drafts of its screenplay to watching it all the way through with the volume turned down just to appreciate its unconventional cinematography.  That’s how you learn how stories work:  Study one or two movies/novels per year… but study the shit out of them.  Watch less, but do it far more attentively.

Tom Hardy as Max Rockatansky in “Mad Max: Fury Road,” the subject of “Blood, Sweat & Chrome”

That is, admittedly, a counterintuitive mindset in our Digital Age of automatic and accelerating behaviors, whereby post-credit scenes preemptively gin up anticipation for the next movie (often through homework assignments) before we’ve had a chance to digest the current one, and the autoplay feature of most streaming services encourages and enables mindless TV binge-watching.

But the quarantine, unwelcome though it may have been, did offer a pause button of sorts, and we are only now beginning to see some of the ways in which folks exploited the rare opportunity to slow down, to go deep, that it offered.  One such project to emerge from that period of thoughtful reflection is entertainment journalist Kyle Buchanan’s recently published nonfiction book Blood, Sweat & Chrome:  The Wild and True Story of “Mad Max:  Fury Road”:

In April 2020, as the pandemic swept the planet and the movie-release calendar fell apart, I began writing an oral history of Mad Max:  Fury Road for the New York Times.  Without any new titles to cover, why not dive deeply into a modern classic on the verge of its fifth anniversary?

Every rewatch over those five years had confirmed to me that Fury Road is one of the all-time cinematic greats, an action movie with so much going on thematically that there’d be no shortage of things to talk about.  I had also heard incredible rumors about the film’s wild making, the sort of stories that you can only tell on the record once the dust has long settled.

Kyle Buchanan, Blood, Sweat & Chrome:  The Wild and True Story of “Mad Max:  Fury Road” (New York:  William Morrow, 2022), 337

A movie two decades in the making, Fury Road, the belated follow-up to writer/director George Miller’s dystopian action-film trilogy Mad Max (1979, 1981, 1985) starring a then-unknown Mel Gibson as a wanderer in the wasteland—the Road Warrior—began its long journey to the screen as a proposed television series in 1995 when Miller won back the rights to the franchise from Warner Bros. as part of a settlement from a breach-of-contract suit he’d filed over having been fired from Contact (1997).

Eventually inspired to do another feature instead—“What if there was a Mad Max movie that was one long chase,” Miller pondered, “and the MacGuffin was human?” (ibid., 31)—the ensuing production was plagued with one near-terminal roadblock after another.  The behind-the-scenes story told in Blood, Sweat & Chrome is as thrilling, in its own way, as that of Mad Max:  Fury Road itself.

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The Ted Lasso Way: An Appreciation

The Emmy-nominated comedy series Ted Lasso doesn’t merely repudiate the knee-jerk cynicism of our culture—it’s the vaccine for the self-reinforcing cynicism of our pop culture.  In a feat of inspiring commercial and moral imagination, Jason Sudeikis has given us a new kind of hero—in an old type of story.


As a boy coming of age in the eighties and early nineties, I had no shortage of Hollywood role models.  The movies offered smartass supercops John McClane and Martin Riggs, vengeful super-soldiers John Matrix and John Rambo, and scorched-earth survivalists Snake Plissken and Mad Max, to cite a select sampling.  Sure, each action-hero archetype differed somewhat in temperament—supercops liked to crack wise as they cracked skulls, whereas the soldiers and survivalists tended to be men of few words and infinite munitions—but they were, one and all, violent badasses of the first order:  gun-totin’, go-it-alone individualists who refused to play by society’s restrictive, namby-pamby rules.

Yippee ki-yay.

The small screen supplied no shortage of hero detectives in this mode, either—Sonny Crockett, Thomas Magnum, Rick Hunter, Dennis Booker—but owed to the content restrictions of broadcast television, they mostly just palm-slammed a magazine into the butt of a chrome Beretta and flashed a charismatic GQ grin in lieu of the clever-kill-and-quick-one-liner m.o. of their cinematic counterparts.  (The A-Team sure as hell expended a lot of ammo, but their aim was so good, or possibly so terrible, the copious machine-gun fire never actually made contact with human flesh.)  The opening-credits sequences—MTV-style neon-noir music videos set to power-chord-driven instrumentals—made each show’s gleaming cityscape look like a rebel gumshoe’s paradise of gunfights, hot babes, fast cars, and big explosions.

It might even be argued our TV heroes exerted appreciably greater influence on us than the movie-franchise sleuths that would often go years between sequels, because we invited the former into our home week after week, even day after day (in syndication).  And to be sure:  We looked to those guys as exemplars of how to carry ourselves.  How to dress.  How to be cool.  How to talk to the opposite sex.  How to casually disregard any and all institutional regulations that stood in the way of a given momentary impulse.  How to see ourselves as the solitary hero of a cultural narrative in which authority was inherently suspect and therefore should be proudly, garishly, and reflexively challenged at every opportunity.  The world was our playground, after all—with everyone else merely a supporting actor in the “great-man” epic of our own personal hero’s journey.

Oh, how I wish, in retrospect, we’d had a heroic role model like Jason Sudeikis’ Ted Lasso instead.

THE LAST BOY SCOUT

The premise of Ted Lasso, which recently commenced its second season, is a can-do college-football coach from Kansas (Sudeikis) is inexplicably hired to manage an English Premier League team, despite that kind of football being an entirely different sport.  Ted, we learn, has been set up to fail by the embittered ex-wife of the club’s former owner (Hannah Waddingham), who, in a plot twist that owes no minor creative debt to David S. Ward’s baseball-comedy classic Major League—which the show tacitly acknowledges when Ted uncharacteristically invokes a key line of profane dialogue from the movie verbatim—inherited the team in a divorce and is now surreptitiously revenge-plotting its implosion.

Jason Sudeikis as Ted Lasso

But, boy oh boy, has Waddingham’s Rebecca Welton—a refreshingly dimensional and sympathetic character in her own right, it’s worth noting—seriously underestimated her handpicked patsy.  With his folksy enthusiasm and full Tom Selleck ’stache, Coach Ted Lasso unironically exemplifies big-heartedness, open-mindedness, kindness, courtesy, chivalry, civility, forgiveness, wisdom, teamwork, cultural sensitivity, and prosocial values—all with good humor, to boot.  His infectious optimism eventually converts even the most jaded characters on the show into true believers, and his innate goodness inspires everyone in his orbit—often despite themselves—to be a better person.  And if, like me, you watch the first season waiting for the show to at some point subject Ted’s heart-on-his-sleeve earnestness to postmodern mockery or ridicule—“spoiler alert”—it doesn’t.

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The End: Lessons for Storytellers from the Trump Saga

The election of Joseph R. Biden Jr. earlier this month offered the very thing our movie franchises and television series have denied us for two decades:  catharsis.


For a writer, it turns out I may suffer from a staggering lack of imagination.

I will confess to anxiously entertaining all the apocalyptic post–Election Day scenarios contemplated by even our most sober pundits and analysts:  the disillusion-fueled outrage on the left should Trump eke out a narrow Electoral College win despite losing the popular vote to Biden; or, the armed militias activated by the president in the event of his loss.  Like the set of a Snake Plissken movie, store windows on Fifth Avenue and Rodeo Drive were boarded up; correspondingly, I barricaded my own front and balcony doors as I watched, sick to my stomach, an endless caravan of MAGA-bannered pickup trucks roar past my home in the liberal bastion of Los Angeles the weekend before Election Day.  I girded for the possibility (if not inevitability) of social breakdown, fully aware I would not be cast in the part of uber-competent dystopian hero—the Rick Grimes or Mad Max—in that story.

What I never imagined—not once, even fleetingly—was that upon receiving official word of a Biden/Harris victory, cities across the country, and the world over, would spontaneously erupt into large-scale celebration worthy of an MGM musical.  Ding-dong!  The witch is dead!  It was a perfectly conventional—and conventionally predictable—Hollywood ending, yet I never saw it coming.

The galaxy celebrates the death of Darth Vader

Despite all the warnings I’ve issued about the unconscious maleficent messaging in our commercial fiction—stories in which messianic saviors redeem our inept/corrupt public institutions (Star Wars and superhero sagas), armed men with badges act without even the smallest measure of accountability (action movies and police procedurals), and environmental destruction/societal collapse are not merely inevitable but preferable (Mad Max:  Fury Road, The Walking Dead), because apocalypse absolves us from our burdensome civic responsibilities—this election season has exposed my own susceptibility to pop-cultural conditioning.

It wasn’t merely a spirit of doomism I nursed throughout October; it was an unchallenged assumption that the interminable Trump narrative would simply do what all our stories now do:  hold us in a state of real-time presentism (“We’ll have to wait and see” and “I will keep you in suspense” are common refrains from the outgoing president) rather than arrive at definitive conclusion.

The erosion of cathartic narrativity is a subject I’ve admittedly addressed a lot here on the blog since I first published “Journey’s End” over five years ago, but it’s essential to understanding how the Trump presidency came to be, and why we all felt such an atavistic sense of relief when it reached an end on November 7.

Around the turn of the millennium, storytellers mostly abandoned the Aristotelian narrative arc—with its rising tension, climax, and catharsis—in favor of “storyless” fiction with either a satirical-deconstructionist agenda (Family Guy, Community) or to emulate the kind of open-ended worldbuilding previously the exclusive province of tabletop RPGs and videogames (Game of Thrones, Westworld).

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The Cat in the Sprawl: Blake Snyder’s Genres and Postnarrative Fiction

The industry-standard storytelling program Save the Cat!, developed by late screenwriter Blake Snyder, provides two chief implements for writers of fiction.

The first is the “beat sheet,” which is just Joseph Campbell’s hero’s journey by another (more user-friendly, less academically dense) set of names:  “Crossing the First Threshold” is renamed “Break into Two”; “Tests, Allies, Enemies” becomes “Fun and Games”; “Approach to the Inmost Cave” is simplified as “Midpoint”; and so forth.  The beat sheet offers an easy-to-use mythic blueprint for outlining a narrative.

Joseph Campbell’s “hero’s journey,” or monomyth

The second tool, which is really Snyder’s principal innovation, are his genre classifications—the ten different narrative variations on the hero’s journey, each with its own central dramatic question and particular set of story conventions:  Monster in the House is about a killer in a confined setting (Jaws, Halloween, Fatal Attraction); Dude with a Problem depicts an innocent hero thrust suddenly into a life-or-death battle (Die Hard, The Martian, Home Alone); Golden Fleece stories are about a quest undertaken for a defined and/or tangible prize (Raiders of the Lost Ark, Ocean’s Eleven, Stand by Me), etc.

The beat sheet offers the writer a universal macrostructural narrative foundation; the genre categories prescribe the requirements/expectations germane to each of the ten subtypes of story models.  The most successful narratives are recognizable as a single genre only, whereas some of the biggest bombs and/or creative failures of recent memory (47 Ronin, Winter’s Tale, The Mountain Between Us) mixed and matched tropes from multiple genres, leaving the audience bewildered and disoriented.

Of course, the hero’s journey/beat sheet doesn’t apply to fiction in the new “postnarrative” mode of our hyperlinked Digital Age, which “is not about creating satisfying resolutions, but rather about keeping the adventure alive and as many threads going as possible” (Douglas Rushkoff, Present Shock:  When Everything Happens Now, [New York:  Penguin Group, 2013], 34).  So, given that, do Snyder’s genre types, then, have any relevance for nonlinear, open-ended “rabbit-hole” fiction—like Lost, Mr. Robot, This Is Us, and Westworld—for which “an ending tying everything up seems inconceivable, even beside the point” (ibid.)?

In a previous post titled “Saving the Cat from Itself,” I argued that postnarrativity, as a form, hadn’t yet been codified—merely identified—and therefore it would be a mistake to impose Snyder’s templates on series like Game of Thrones and The Walking Dead.  Beyond that, I haven’t much explored the matter, let alone settled it.

In today’s guest post, longtime friend of the blog Dave Lerner, a.k.a. dellstories, takes on the issue of whether the genre classifications of Save the Cat! have any applicability to postnarrativity.  Feel free to post follow-up questions for Dave in the comments section below, and kindly pay a visit to his Patreon page.  Take it away, Dave!

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Changing the Narrative: Why Some of Our Most Popular Stories Affirm Our Most Pernicious Beliefs—and How Storytellers Can Rewrite This Bad Script

I can’t say it was by deliberate design, but the blog this year has been heavily focused on the power of storytelling as a cultural lodestar, one that reflects the changing times as much as it influences them.  Like gravity, or capitalism, narrative is a governing force in our lives that mostly operates invisibly, if for no other reason than we’ve gotten so accustomed to its ubiquity.

“As a medium, stories have proven themselves great as a way of storing information and values, and then passing them on to future generations.  Our children demand we tell them stories before they go to bed, so we lace those narratives with the values we want them to take with them into their dreams and their adult lives.  Likewise, the stories and myths of our religions and national histories preserve and promote certain values over time.  That’s one reason civilizations and their values can persist over centuries” (Douglas Rushkoff, Present Shock:  When Everything Happens Now, [New York:  Penguin Group, 2013], 16).

Taking those values “into our dreams,” as Rushkoff puts it, is a crucial proviso, because it underscores the subconscious way storytelling works:  A good story seduces you with the promise of entertainment, incrementally winds you up into a state of suspense, and only lets you out when it’s made its point—when it’s imparted its takeaway moral.  Over and over we submit to this experience, fondly recalling with friends the parts of a story that made us jump, or laugh, or cry, but seldom do we give much consideration to its underlying ethos; that sort of subtextual scrutiny, let’s face it, begins and ends in third-period English.

But if fiction is the means by which our mores and traditions are conferred, then it is also, accordingly, the way in which bad ideas are inculcated, even by trustworthy artists.  Much of this is owed, quite innocently, to utilitarian narrative patterns that have, through mass-repetition, developed into accepted sociocultural precepts.

You all know the rules: sin equals death

Genre conventions are part of a pact storytellers make with their audience, a set of tacitly agreed-upon expectations:  an action thriller will have violence; a slasher film will feature teenage sex; a romantic comedy will pair ideologically (and adorably) mismatched lovers.  The best stories find a way of at once honoring and challenging those tropes (Scream, The Dark Knight); most, however, simply take them as an uncontested given.  Commenting on the erotica blockbuster Fifty Shades Freed, comedian Bill Maher noted:

“Psychologists have to explain how in the age of #MeToo, the number-one movie in America is about a woman on a leash.  Or, how in romantic comedies, there are only three plots:  she married her boss; stalking is romantic; and ‘I hate you and then I love you’” (Bill Maher, “New Rule:  Hollywood’s Grey Area,” Real Time with Bill Maher, February 16, 2018).

To a certain extent, given their sheer volume, archetypal scenarios are unavoidable.  And most writers, I suspect, don’t promulgate them with an actively malignant agenda:  I don’t imagine screenwriter J. F. Lawton, for instance, set out to make the case that prostitution is romantic when he conceived the neo-Pygmalion fairy tale Pretty Woman; that was simply an incidental if unfortunate concomitant.  Artists, after all, have consumed thousands of stories, too, and are therefore as susceptible to the subliminal indoctrination of culturally ingrained—and narratively reinforced—worldviews as the rest of us.  Some of our most cherished American myths even help to explain how we’ve arrived at this dangerous moment in history.

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A Couple of Gen Xers Talk Movies, Screenwriting, and Zombie Prison Breaks

Recently, I participated in a lively Q&A over at Bookshelf Battle about nearly every pop-cultural topic imaginable:  the genesis of Escape from Rikers Island; rumors of the zombie genre’s demise; whether the hero or villain is more crucial to the conflict and meaning of a story; if, in our Era of the Endless Reboot, there are any Hollywood remakes I’d actually endorse; what aspiring screenwriters need to learn (and how they can learn it); and my exclusive, foolproof plan for breaking out of a prison full of flesh-eating undead monsters.  To paraphrase Stefon from Saturday Night Live:  This conversation has everything!

Rest assured, this only LOOKS hopeless…

I invite you to join in with your thoughts!  Feel free to leave a comment on either post—that one or this one—and I will, as always, be delighted to respond.

Please find my discussion with Bookshelf Q. Battler here.

This Counts, That Does Not: On Canonicity in Media Franchises

It may surprise you to learn this, but the events of Star Wars never actually happened—the majority of them, anyway.  I mean that sincerely—not for a minute should that be interpreted as snide or condescending.  But perhaps I’m getting ahead of myself…

In 1983, George Lucas brought his Star Wars trilogy to a close with Return of the Jedi (oh, those bygone days when movie franchises actually reached—wait for it—a conclusive resolution).  Throughout the eighties, the series lived on by way of a pair of made-for-television Ewok movies and the Saturday-morning cartoons Droids and Ewoks, which continued to stoke interest in the franchise—and its lucrative action-figure line… for a while.  But by the end of the decade, with no new big-screen productions to energize the fan base, Star Wars had resigned its position at the top of the pop-cultural hierarchy.

George Lucas looks to the horizon

Lucas, who had always been a forward-thinking businessman as much as he was a visionary filmmaker (he negotiated a reduced fee for writing and directing the original Star Wars in return for ownership of sequel and merchandising rights, which the studio deemed worthless and was only too happy to relinquish), had plans to revisit the Star Wars galaxy in a prequel trilogy that had been part of his grand design when he was developing the earlier films—hence the reason, in case you never thought to ask, they are numbered Episodes IV through VI.  Even though the prequels themselves were some years off—production on The Phantom Menace wouldn’t commence until 1997—he began laying the groundwork to return Star Wars to its lofty place in the cultural consciousness by commissioning science-fiction author Timothy Zahn to write a trio of novels set five years after the events of Return of the Jedi—what later became commonly known as “the Thrawn trilogy” (named for its chief antagonist).

The books were released successively in ’91, ’92, and ’93 (my best friend Chip and I couldn’t get down to the local bookstore fast enough to buy a copy of each upon publication, though being a year older, he got to read them first); they were New York Times bestsellers that not only got their intended job done—reigniting public interest in a dormant media franchise—but also led to an endless, ongoing series of novels that explored every facet of the Star Wars galaxy:  No character or event was too small to be the focus of its own story.  Thus, the Star Wars Expanded Universe (SWEU) was born.  Han and Leia had twins!  Luke got married!  Chewbacca sacrificed himself for the Solos’ son Anakin!  A universe of stories, far beyond the contained narrative arc of the classic trilogy, took on a life of its own and captured the imagination of a generation that invested itself in the ongoing space opera collectively known as Star Warsa vast, complex continuity that Lucasfilm maintained with curatorial oversight to prevent inconsistencies and contradictions in the expansive mythos, which comprised movies, books, comics, TV shows, RPGs, and video games.

The Force awakens? For many fans, it never went dormant

When Disney acquired Lucasfilm in 2012, however, they had their own ambitious plans to expand the franchise, and didn’t want to be tied down to every addenda in the extensive mythology.  And just like that, everything other than the feature films and then-current Clone Wars animated series was “retconned”—still commercially available, mind you, under the new “Legends” banner, but henceforth declared noncanonical.  This was an outrage to many of the longtime fans who considered these “expanded universe” adventures sacrosanct—who’d invested time, money, and interest in the world-building fictions of the Star Wars continuity that had been undone with the stroke of a hand.  Some of their favorite stories were now apocrypha, whereas the much-derided prequels, on the other hand, were still canonically official.  Where was the justice—the sense—in that?

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Saving the Cat from Itself: On Deconstructing “Game of Thrones” and a Troubling Pattern of Misanalysis

Ah, Save the Cat!—the screenwriting manual some swear by… while others forswear altogether.  Here are my thoughts on why it is a worthy—even indispensable—storytelling program that has been irreparably corrupted by the very people who teach it.


The folks over at Save the Cat!, which does not include the program’s late innovator Blake Snyder, offered an object lesson last week on the misapplication of craft.

It’s common practice for Save the Cat! to break down a current or classic movie and illustrate how it conforms to a story’s fifteen major narrative “beats” as Snyder identified them (Blake himself published an entire book dedicated to this skill-building exercise, which I recommend—certainly over any of the recent analyses on the STC! blog).  This is what a sample “beat sheet” (of my own authorship) would look like (click on it for a closer look):

A "Save the Cat!" breakdown of "Raiders of the Lost Ark"
A “Save the Cat!” breakdown of “Raiders of the Lost Ark”

Simple enough, right?  The entire story summarized at its most basic, macrostructural level.  That’s the kind of plot overview I’ll painstakingly compose before I begin Word One of my screenplay or novel, so I know the plot is always tracking in the right direction.  It’s an indispensable application to help a writer “break the back” of his story, as well as an excellent learning tool:  By reverse-engineering well-regarded movies, you can teach yourself the fundamentals of mythic structure.  That is ostensibly the reason Save the Cat! offers sample deconstructions on a near-weekly basis.

As part of the exercise, Save the Cat! assigns its cinematic subject a genre per Snyder’s codified classifications (you’ll notice I designated Raiders an “Epic Fleece”), but, quite frankly, the Cats are usually confoundingly off the mark:  In the last year alone, they’ve misidentified Brooklyn (for the record, it’s “Family Institution”), The Empire Strikes Back (“Fantasy Superhero”), Dr. Seuss’ How the Grinch Stole Christmas! (“Caper Fleece”), Room (“Family Institution”), Whiplash (“Mentor Institution”), Her (“Separation Passage”), and Birdman (which, as I demonstrated in a previous post, is a “Fool out of Water” story).  Not particularly encouraging.

In their most recent breakdown, they’ve attempted to apply Blake’s beat sheet to the pilot episode of Game of Thrones.  With my Raiders breakdown in mind, have a quick look at their effort here (feel free to skim—you only need to get the gist in order to follow my assessment of it).

Using "Save the Cat!" to analyze "Game of Thrones" proves tricky
There’s a VERY particular reason “Game of Thrones” failed to reach a satisfying conclusion…

Notice how clean and to-the-point the Raiders analysis is?  Now compare that with the Game of Thrones breakdown, which is mired in needlessly copious detail and author commentary, as the analyst attempts to illustrate that “Winter Is Coming,” like any other good story, conforms to the Save the Cat! precepts—and yet the more closely the episode is studied, the less it seems to actually adhere to them!

So, instead of saying, “Gee, this isn’t going like I originally thought at allGame of Thrones appears to operate on an altogether different narrative wavelength,” the analysis is instead loaded with conditionals:  “this B Story doesn’t fully interweave with the journey of the main protagonist”; “the main story of the pilot episode is structurally the equivalent of just Act One from Blake’s beat sheets”; “many of the storylines weaved over the series often will not simply resolve where their Act 3 would normally otherwise end, but rather they then evolve into a new story.”

Wouldn’t any of that seem to suggest the conclusions of this experiment in narrative reverse-engineering aren’t supporting the thesis?  Not according to this examination, which posits instead that “Blake’s other beats are simply yet to come.”

Here’s the logical (read:  actual) takeaway:  The reason the analyst had such a hard time making Game of Thrones fit comfortably within the Save the Cat! paradigm is because it doesn’t.

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Considering the Evidence: A Preliminary Ruling on Annalise Keating

Were you paying close attention for clues during last night’s anticipated series premiere of How to Get Away with Murder?  Did you manage to catch writer/creator Peter Nowalk’s object lesson in the simple art of murder?

It was easy enough to overlook.  After all, Nowalk skillfully introduced multiple characters and mysteries in short order, creating—and holding his viewers in—the kind of edge-of-your-seat suspense that is the hallmark of the Whydunit genre (so modified from “Whodunit” because who, per Blake Snyder, is merely a conventional formality and ephemeral revelation—it’s the why that gives us the lasting insight into the dark side of human nature we crave from these stories).  But, for students of the craft of screenwriting, consider yourself enrolled in How to Create a Fertile, Provocative Premise 101.

I mean, you could’ve sold this show right off the pitch (and maybe they did):  The soapy, legal-thriller intrigue of Scandal (Shonda Rhimes serves as an executive producer on How to Get Away with Murder) crossed with the in-over-our-heads, youth-centric mystery of Pretty Little Liars.  You certainly don’t need Rhimes’ pedigree to sell that—it’s got the magic criterion to prick up the ears of any half-attentive creative exec:  familiar-but-different.  Once you land on that, from there it’s all about execution.  And televisional storytelling—even the high-concept kind, as I’ve discussed—is predicated, above all, on character.

To that end, Nowalk and Rhimes have stuck to the playbook that’s served them so well on Grey’s Anatomy and Scandal by arranging their new series’ attractive ensemble cast around a magnetic, multidimensional lead:  criminal-defense attorney and university professor Annalise Keating, portrayed by Oscar-nominated Viola Davis.  Now, if you weren’t quite sure what to make of Annalise after last night’s formal introduction, be certain this was by deliberate design.  More on that in a moment…

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